[osg-users] Lighting problem in obj and 3ds format

2007-10-11 Thread Jan Flasar
Hi,

I have a few models made in 3D Studio  and when I try to display someone 
in osgviewer or in my own
application based on OSG library I get incorrect result. The lighting on 
surface has only
two state - full enlightened or benighted. I get the same result with 
model exported as obj format.
Is there any problem with normals,etc.?
Can you test one of my model?
You can download it from http://decibel.fi.muni.cz/~flasar/zidle.zip .

Thank you for your help,

Jan

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Re: [osg-users] Lighting problem in obj and 3ds format

2007-10-11 Thread Ulrich Hertlein
Hi Jan,

Quoting Jan Flasar [EMAIL PROTECTED]:
 application based on OSG library I get incorrect result. The lighting on
 surface has only
 two state - full enlightened or benighted. I get the same result with
 model exported as obj format.
 Is there any problem with normals,etc.?

As far as I can tell the normals aren't normalized properly (length != 1).
But apart from that there are some bugs/omissions in the obj loader. I'm
submitting fixes to Robert.

Cheers,
/ulrich
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