David Guthrie wrote:
We never create particle systems in code.  Artists create them in the delta3d 
particle system editor.  You can see all of your changes and tweaks in realtime 
and then save an osg file.  I don't see creating a particle system as a 
programming task at all.  It's an art asset.

I don't see why you would create them in code unless you have no other option.  
Even then, if you want more than 10 particle systems, you could easily write 
simple gui utility or just a simple text file to generate them in that amount 
of time.  Delta3D has one that is much better than a simple gui tool.

I'll just jump in and say that I've used some particle systems from Delta3D in some of our work (we don't use Delta3D ourselves, but we work with other folks who do).

Loading the particle system from a .osg file and cloning it when needed is a pretty convenient way to handle this kind of task.

--"J"

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