It's sorted.My tex coordinate generation was wrong.. :P
On 17/05/14 09:50, Paul Pocock wrote:
Hi,
I have a 4x4 float texture containing positions ranging from 0 ..10.
I have a lookup float texture a 64x64x64 packed as a 2D texture
64x4096 containing some vectors in each texel.
the 64x64x64
Hi,
I have a 4x4 float texture containing positions ranging from 0 ..10.
I have a lookup float texture a 64x64x64 packed as a 2D texture 64x4096
containing some vectors in each texel.
the 64x64x64 is packed into a 64x4096 2d image:
data[y * height + z+0] = value;
data[y * height + z+1] =
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