Thank you for the answers.
I tried many different things with the depth test with different values for the
far and near planes and different test function (LESS, LEQUAL, ...) but I
couldn't get it to work. I finally decided to use the polygonOffset for the
filled polygon and now at least I
Hi,
First of all, thank you for your answer. I took a look at osgscribe and I tried
to do the same thing, but it doesn't really work. I tried many things but this
is my last attempt:
Code:
geode = new osg::Geode;
geometry = new osg::Geometry;
osg::ref_ptrosg::Vec3Array v = new
On 05/10/2012 07:21 AM, Bob Slobodan wrote:
Hi,
First of all, thank you for your answer. I took a look at osgscribe and I tried
to do the same thing, but it doesn't really work. I tried many things but this
is my last attempt:
You may need to tweak the factor and units numbers for your
OK, disregard everything I said about using osgscribe and Polygon Offset.
Having just read the link I posted myself, I realized that glPolygonOffset only
works for filled polygons and not lines or points. Sorry for the misdirection.
Unfortunately, you'll have to come up with something a bit
Hi,
I started to work with OSG last week and I have some issues. For my project, I
need to navigate in a scene and select three types of objects : points, lines
and surfaces. I created 3 class : surface, point and line with this kind of
tree:
Surface
/\
Line
I finally figured out what was the problem with the camera. It was just that I
had really large coordinates (for example : 510, 510, 100). So I
finally subtsracted an offset (510, 510, 0) to all my points and the
manipulator now works just fine.
It also solved part of the
On 05/09/2012 07:34 AM, Bob Slobodan wrote:
I finally figured out what was the problem with the camera. It was just that I
had really large coordinates (for example : 510, 510, 100). So I
finally subtsracted an offset (510, 510, 0) to all my points and the
manipulator now
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