Hi guys
I try realize simple clone rendering in two windows
I render scenegraph once then write to texture and show it on 2 windows
so 1 have 2 windows created like this
osg::ArgumentParser arguments(argc,argv);
osgViewer::CompositeViewer viewer_(arguments);
Hi Roman,
It could be that the vista drivers don't support sharing contexts.
It also could be that the reuse of the Traits objects for both context
is the problem - I've never tried this and wouldn't recommend it, so
please just use a separate Traits objects.
Sharing contexts is also something
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