Re: [osg-users] Multiple cameras sharing multisample fbo

2017-03-11 Thread Ravi Mathur
OK, after thinking about this, reading MANY other forum posts, and looking into the osg::Camera code, I've realized that my post title itself was incorrect. Sharing FBOs is not the appropriate approach, since FBOs are an internal object to a camera's RenderStage, which itself doesn't exist

[osg-users] Multiple cameras sharing multisample fbo

2017-03-11 Thread Ravi Mathur
Hi all, I would like to know how to get multiple slave cameras to successively render to the same texture using multisampling. I've looked at every osg example, but multisampled FBOs are only discussed in the context of a single rendering camera. Without multisampling life is simple. For