OK, after thinking about this, reading MANY other forum posts, and looking into
the osg::Camera code, I've realized that my post title itself was incorrect.
Sharing FBOs is not the appropriate approach, since FBOs are an internal object
to a camera's RenderStage, which itself doesn't exist
Hi all,
I would like to know how to get multiple slave cameras to successively render
to the same texture using multisampling. I've looked at every osg example, but
multisampled FBOs are only discussed in the context of a single rendering
camera.
Without multisampling life is simple. For
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