Hi Glenn,
Sebastian,
Have you tried setting the data variance to DYNAMIC on the StateSet
containing the Uniform?
That's the first thing I would try -- not sure whether it works on
Uniforms though.
Thanks, that indeed did the trick :-)
Thinking twice makes it obvious; declaring it dynamic
Sebastian,
Have you tried setting the data variance to DYNAMIC on the StateSet
containing the Uniform?
That's the first thing I would try -- not sure whether it works on Uniforms
though.
Glenn Waldron
On Wed, May 3, 2017 at 11:49 AM, Sebastian Messerschmidt <
sebastian.messerschm...@gmx.de>
Hi,
I've just stumbled upon something I find hard to understand.
My setup contains multiple cameras (using FBO and MRT) with a specific
render-order set to them. The first camera is essentially a
render-scene-to-MRT pass.
In the simplest case a second camera will pick up the textures rendered
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