Hi Jannik,
Right now you can multi-threaded the viewer level Camera's that you
assign to each GraphicsContext, but there isn't threading support for
osg::Camera in the scene graph such as the ones used by osgShadow.
One potentially could implement threading for in scene graph Camera's
but it'd
Hi,
I'm running the osgshadow example and noticed that no extra cameras (beside the
main one) are to be seen in the stats handler.
Why is that?
I'd assume the light's view point is essentially a Camera, so why not handle it
as one? Assigning a separate cull thread to each shadow map (with the
2 matches
Mail list logo