Re: [osg-users] Multithreading osgShadow

2015-05-18 Thread Robert Osfield
Hi Jannik, Right now you can multi-threaded the viewer level Camera's that you assign to each GraphicsContext, but there isn't threading support for osg::Camera in the scene graph such as the ones used by osgShadow. One potentially could implement threading for in scene graph Camera's but it'd

[osg-users] Multithreading osgShadow

2015-05-16 Thread Jannik Heller
Hi, I'm running the osgshadow example and noticed that no extra cameras (beside the main one) are to be seen in the stats handler. Why is that? I'd assume the light's view point is essentially a Camera, so why not handle it as one? Assigning a separate cull thread to each shadow map (with the