: den 2 december 2010 21:12
Till: osg-users@lists.openscenegraph.org
Ämne: Re: [osg-users] Need help about Night Vision Effect
The easy/cheating way is to calculate the luminance of each pixel, amplify it,
(color it green to fit the stereotype) then add electric noise.
This is easiest to do
The easy/cheating way is to calculate the luminance of each pixel, amplify it,
(color it green to fit the stereotype) then add electric noise.
This is easiest to do on a fragment shader.
Cheers,
Steven
--
Read this topic online here:
Hi,
I'm working in Delta3D and need to implement night vision effect for my T59
tank simulator.I've a little bit of knowledge over it and I think it can be
possible by implementing some post filters or shader effects on camera.But I
cant find any particular way to implement the effect. If
...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Abdur
Rahman
Sent: Saturday, November 27, 2010 1:10 AM
To: osg-users@lists.openscenegraph.org
Subject: [osg-users] Need help about Night Vision Effect
Hi,
I'm working in Delta3D and need to implement night
On 11/26/2010 11:10 PM, Abdur Rahman wrote:
Hi,
I'm working in Delta3D and need to implement night vision effect for my T59
tank simulator.I've a little bit of knowledge over it and I think it can be
possible by implementing some post filters or shader effects on camera.But I
cant find any
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