Re: [osg-users] Need help about Night Vision Effect

2010-12-06 Thread Ragnar Hammarqvist
: den 2 december 2010 21:12 Till: osg-users@lists.openscenegraph.org Ämne: Re: [osg-users] Need help about Night Vision Effect The easy/cheating way is to calculate the luminance of each pixel, amplify it, (color it green to fit the stereotype) then add electric noise. This is easiest to do

Re: [osg-users] Need help about Night Vision Effect

2010-12-02 Thread Steven Powers
The easy/cheating way is to calculate the luminance of each pixel, amplify it, (color it green to fit the stereotype) then add electric noise. This is easiest to do on a fragment shader. Cheers, Steven -- Read this topic online here:

[osg-users] Need help about Night Vision Effect

2010-11-28 Thread Abdur Rahman
Hi, I'm working in Delta3D and need to implement night vision effect for my T59 tank simulator.I've a little bit of knowledge over it and I think it can be possible by implementing some post filters or shader effects on camera.But I cant find any particular way to implement the effect. If

Re: [osg-users] Need help about Night Vision Effect

2010-11-28 Thread Gordon Tomlinson
...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Abdur Rahman Sent: Saturday, November 27, 2010 1:10 AM To: osg-users@lists.openscenegraph.org Subject: [osg-users] Need help about Night Vision Effect Hi, I'm working in Delta3D and need to implement night

Re: [osg-users] Need help about Night Vision Effect

2010-11-28 Thread Chris 'Xenon' Hanson
On 11/26/2010 11:10 PM, Abdur Rahman wrote: Hi, I'm working in Delta3D and need to implement night vision effect for my T59 tank simulator.I've a little bit of knowledge over it and I think it can be possible by implementing some post filters or shader effects on camera.But I cant find any