[osg-users] Networking with OSG + Bullet

2008-11-19 Thread Dusten Sobotta
Hello, Although I've thrown together a few small client/server programs, I haven't really developed a large-scale project involving networking. My current project is an MMO/FPS hybrid with a fast movement system similar to Quake 3, Warsow, HL2:CTF, etc. Bullet Physics have already been

Re: [osg-users] Networking with OSG + Bullet

2008-11-19 Thread Sukender
Hi Dusten, Well I won't really help, but I just want to say that I'm working on a OSG+ODE+TNL integration and I'm interested in the same fileds. I already began the integration but that's in an early state. What kind of networking lib are you using? Some (like TNL, Raknet, and more) have been

Re: [osg-users] Networking with OSG + Bullet

2008-11-19 Thread Simon Hammett
There are good articles @ valvesoftware about this: http://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking http://developer.valvesoftware.com/wiki/Lag_Compensation -- The truth is out there. Usually in header files. ___ osg-users

Re: [osg-users] Networking with OSG + Bullet

2008-11-19 Thread Jeremy Moles
On Wed, 2008-11-19 at 10:55 +, Simon Hammett wrote: There are good articles @ valvesoftware about this: http://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking http://developer.valvesoftware.com/wiki/Lag_Compensation I love Valve. Both of these articles are great. :)