Hello,
Although I've thrown together a few small client/server programs, I haven't
really developed a large-scale project involving networking. My current
project is an MMO/FPS hybrid with a fast movement system similar to Quake 3,
Warsow, HL2:CTF, etc. Bullet Physics have already been
Hi Dusten,
Well I won't really help, but I just want to say that I'm working on a
OSG+ODE+TNL integration and I'm interested in the same fileds. I already began
the integration but that's in an early state.
What kind of networking lib are you using? Some (like TNL, Raknet, and more)
have been
There are good articles @ valvesoftware about this:
http://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking
http://developer.valvesoftware.com/wiki/Lag_Compensation
--
The truth is out there. Usually in header files.
___
osg-users
On Wed, 2008-11-19 at 10:55 +, Simon Hammett wrote:
There are good articles @ valvesoftware about this:
http://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking
http://developer.valvesoftware.com/wiki/Lag_Compensation
I love Valve. Both of these articles are great. :)
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