Hi All,
I now have enough of the new ViewDependentShadowMap technique
implemented for members of the community to start testing it out on
their own data. From the testing I've done so far it looks to be
signifcantly faster and produces more consistently high quality
results than any of the other
ion. I am not sure if this is worth the effort if Robert is going
to replace the technique anyway...
Cheers,
Wojtek
-Oryginalna wiadomość-
From: Cyril Bondue
Sent: Friday, August 12, 2011 11:28 AM
To: osg-users@lists.openscenegraph.org
Subject: Re: [osg-users] OSG 2.8.3 & 3.0
situation a bit.
Cheers,
Wojtek Lewandowski
-Oryginalna wiadomość-
From: Cyril Bondue
Sent: Tuesday, August 09, 2011 1:23 PM
To: osg-users@lists.openscenegraph.org
Subject: Re: [osg-users] OSG 2.8.3 & 3.0.1 view dependent shadow
clippingplane
anyone can try the attached code please?
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