Hi Robert -- I've verified osgsimplegl3 builds and runs correctly in both GL2
and GL3 builds of trunk r12982. Thanks!
-Paul
___
osg-users mailing list
osg-users@lists.openscenegraph.org
Hi Paul,
I am just working on merging your gl3example.cpp into svn/trunk and
have renamed it osgsimplegl3 as it's a very bare bones little viewer
example. I have also added the following lines just before the
viewer.run() so that the example works fine on GL2 etc. builds.
// for non GL3/GL4
On 1/5/2012 10:18 AM, Robert Osfield wrote:
Thanks for this. Do you feel it'd be appropriate to have this as an
one of the OpenSceneGraph/examples?
Hi Robert -- I do think it would be good to have it available, so if you'd like
to include it in the examples, please do. I've attached an
Happy New Year Paul ;-)
On 31 December 2011 22:05, Paul Martz pma...@skew-matrix.com wrote:
Happy New Year, everyone --
Attached is source code that demonstrates OSG rendering using an OpenGL 3.x
context. At the bottom of the source is a comment block describing how to
build OSG for OpenGL
Hi Paul,
Did you benchmark performance improvements with GL3 enabled ?
Can you approximately quantify the FPS gain for example ?
Kind regards.
2011/12/31 Paul Martz pma...@skew-matrix.com
Happy New Year, everyone --
Attached is source code that demonstrates OSG rendering using an OpenGL
On 1/2/2012 2:37 AM, Alexandre Amalric wrote:
Did you benchmark performance improvements with GL3 enabled ?
I'd be surprised if there was much difference. I would guess for a modern
GPU, GL2 vs
GL3 is purely a matter of semantics.
--
Chris 'Xenon' Hanson, omo sanza lettere.
Happy New Year, everyone --
Attached is source code that demonstrates OSG rendering using an OpenGL 3.x
context. At the bottom of the source is a comment block describing how to build
OSG for OpenGL 3.x.
I hope this is helpful.
--
-Paul Martz Skew Matrix Software
7 matches
Mail list logo