Re: [osg-users] OSG on OpenGL 3: Example code and cookbook

2012-02-11 Thread Paul Martz
Hi Robert -- I've verified osgsimplegl3 builds and runs correctly in both GL2 and GL3 builds of trunk r12982. Thanks! -Paul ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] OSG on OpenGL 3: Example code and cookbook

2012-02-09 Thread Robert Osfield
Hi Paul, I am just working on merging your gl3example.cpp into svn/trunk and have renamed it osgsimplegl3 as it's a very bare bones little viewer example. I have also added the following lines just before the viewer.run() so that the example works fine on GL2 etc. builds. // for non GL3/GL4

Re: [osg-users] OSG on OpenGL 3: Example code and cookbook

2012-01-06 Thread Paul Martz
On 1/5/2012 10:18 AM, Robert Osfield wrote: Thanks for this. Do you feel it'd be appropriate to have this as an one of the OpenSceneGraph/examples? Hi Robert -- I do think it would be good to have it available, so if you'd like to include it in the examples, please do. I've attached an

Re: [osg-users] OSG on OpenGL 3: Example code and cookbook

2012-01-05 Thread Robert Osfield
Happy New Year Paul ;-) On 31 December 2011 22:05, Paul Martz pma...@skew-matrix.com wrote: Happy New Year, everyone -- Attached is source code that demonstrates OSG rendering using an OpenGL 3.x context. At the bottom of the source is a comment block describing how to build OSG for OpenGL

Re: [osg-users] OSG on OpenGL 3: Example code and cookbook

2012-01-02 Thread Alexandre Amalric
Hi Paul, Did you benchmark performance improvements with GL3 enabled ? Can you approximately quantify the FPS gain for example ? Kind regards. 2011/12/31 Paul Martz pma...@skew-matrix.com Happy New Year, everyone -- Attached is source code that demonstrates OSG rendering using an OpenGL

Re: [osg-users] OSG on OpenGL 3: Example code and cookbook

2012-01-02 Thread Chris 'Xenon' Hanson
On 1/2/2012 2:37 AM, Alexandre Amalric wrote: Did you benchmark performance improvements with GL3 enabled ? I'd be surprised if there was much difference. I would guess for a modern GPU, GL2 vs GL3 is purely a matter of semantics. -- Chris 'Xenon' Hanson, omo sanza lettere.

[osg-users] OSG on OpenGL 3: Example code and cookbook

2011-12-31 Thread Paul Martz
Happy New Year, everyone -- Attached is source code that demonstrates OSG rendering using an OpenGL 3.x context. At the bottom of the source is a comment block describing how to build OSG for OpenGL 3.x. I hope this is helpful. -- -Paul Martz Skew Matrix Software