Hi Chris,
Chris 'Xenon' Hanson wrote:
J.P. Delport wrote:
Hi, did you build your DB with --geocentric?
I didn't. I hadn't explored that option. Is that necessary, and can
you comment on exactly what that does? I figured that would put my
data in geocentric coordinates, which is not what I
Hi,
did you build your DB with --geocentric?
jp
Chris 'Xenon' Hanson wrote:
I've noticed that when using VPB terrain, the coordinates of the OSGViewer
Camera as
determined by Camera::getViewMatrixAsLookAt(eye,dir,up) appear to be in the same
coordinate system as the terrain. For example,
Hi Chris,
I'd say JP is right, an elevation of 0.0253 sounds like you have a
geographic map (x = lon, y = lat, z = meters scaled to degrees).
Rebuilding with --geocentric should get you geocentric coords.
Jason
On Fri, May 15, 2009 at 2:48 AM, J.P. Delport jpdelp...@csir.co.za wrote:
Hi,
J.P. Delport wrote:
Hi,
did you build your DB with --geocentric?
I didn't. I hadn't explored that option. Is that necessary, and can you
comment on
exactly what that does? I figured that would put my data in geocentric
coordinates, which
is not what I want. I want the data in lat/lon (as it
Jason Beverage wrote:
Hi Chris,
I'd say JP is right, an elevation of 0.0253 sounds like you have a
geographic map (x = lon, y = lat, z = meters scaled to degrees).
I never imagined Z would be meters-as-degrees. Thanks.
Rebuilding with --geocentric should get you geocentric coords.
I'll
I've noticed that when using VPB terrain, the coordinates of the OSGViewer
Camera as
determined by Camera::getViewMatrixAsLookAt(eye,dir,up) appear to be in the same
coordinate system as the terrain. For example, my terrain was built from
Lat/Lon/Elev(m)
data, and the camera X and Y are
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