Re: [osg-users] Offscreen rendering of large scenes

2019-12-20 Thread Brad Colbert
Oh darn! I had a good reply to this :) Congrat's on the find! On Thursday, December 12, 2019 at 12:51:02 AM UTC-8, Philipp Wagner wrote: > > Sorry, the issue has been that the camera automatically adjusted the near > and far plane when rendering the individual parts. > Problem solved. > > Gret

Re: [osg-users] Offscreen rendering of large scenes

2019-12-12 Thread Philipp Wagner
Sorry, the issue has been that the camera automatically adjusted the near and far plane when rendering the individual parts. Problem solved. Grettings, Phil Am Dienstag, 10. Dezember 2019 16:42:23 UTC+1 schrieb Philipp Wagner: > > Hi, > > I want to perform an offscreen rendering of a scene that

Re: [osg-users] Offscreen rendering of large scenes

2019-12-10 Thread Werner Modenbach
Hi Philipp, I'm not sure, if I really understand what you intend to do. In my case my scene is very complex and I get timeouts on my graphic card. So I do a rendering into many tiles, each holding a small portion of the scene. Thus culling avoids transfer of the complete data onto the graphic car

[osg-users] Offscreen rendering of large scenes

2019-12-10 Thread Philipp Wagner
Hi, I want to perform an offscreen rendering of a scene that is too large to fit into the GPU memory at once (lots of big textures). My idea was to render parts of the scene each in its own frame, and disable the clearing of the depth and color buffer. This does work for the color buffer, but th