Re: [osg-users] OpenSceneGraph for Beginners tutorial help requested

2012-12-05 Thread Seth Hays
Thanks for the feed back.

I tried the new CMakeList.txt file provided without much luck.  I changed it 
back and then double checked that I was using the release version (the version 
without the d's at the end) and that is correct.  I have the precompiled 
version for win x64 and my environment variable OSG_ROOT points to c:\osg

My bin lib and include files are c:\osg\bin, c:\osg\lib, and c:\osg\include 
respectively.  Now I am getting a new error however.


Code:

2main.obj : error LNK2019: unresolved external symbol __declspec(dllimport) 
class osg::Node * __cdecl osgDB::readNodeFile(class 
std::basic_stringchar,struct std::char_traitschar,class std::allocatorchar 
 const ,class osgDB::Options const *) 
(__imp_?readNodeFile@osgDB@@YAPAVNode@osg@@ABV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@PBVOptions@1@@Z)
 referenced in function class osg::Node * __cdecl osgDB::readNodeFile(class 
std::basic_stringchar,struct std::char_traitschar,class std::allocatorchar 
 const ) 
(?readNodeFile@osgDB@@YAPAVNode@osg@@ABV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@@Z)
2main.obj : error LNK2019: unresolved external symbol __declspec(dllimport) 
public: class osgDB::Options * __thiscall osgDB::Registry::getOptions(void) 
(__imp_?getOptions@Registry@osgDB@@QAEPAVOptions@2@XZ) referenced in function 
class osg::Node * __cdecl osgDB::readNodeFile(class 
std::basic_stringchar,struct std::char_traitschar,class std::allocatorchar 
 const ) 
(?readNodeFile@osgDB@@YAPAVNode@osg@@ABV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@@Z)
2main.obj : error LNK2019: unresolved external symbol __declspec(dllimport) 
public: static class osgDB::Registry * __cdecl osgDB::Registry::instance(bool) 
(__imp_?instance@Registry@osgDB@@SAPAV12@_N@Z) referenced in function class 
osg::Node * __cdecl osgDB::readNodeFile(class std::basic_stringchar,struct 
std::char_traitschar,class std::allocatorchar  const ) 
(?readNodeFile@osgDB@@YAPAVNode@osg@@ABV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@@Z)
2main.obj : error LNK2019: unresolved external symbol __declspec(dllimport) 
public: unsigned int __thiscall OpenThreads::Atomic::operator++(void) 
(__imp_??EAtomic@OpenThreads@@QAEIXZ) referenced in function public: 
__thiscall osg::ref_ptrclass osg::Node::ref_ptrclass osg::Node(class 
osg::Node *) (??0?$ref_ptr@VNode@osg@@@osg@@QAE@PAVNode@1@@Z)
2main.obj : error LNK2019: unresolved external symbol __declspec(dllimport) 
public: int __thiscall osg::Referenced::unref(void)const  
(__imp_?unref@Referenced@osg@@QBEHXZ) referenced in function public: 
__thiscall osg::ref_ptrclass osg::Node::~ref_ptrclass osg::Node(void) 
(??1?$ref_ptr@VNode@osg@@@osg@@QAE@XZ)
2main.obj : error LNK2019: unresolved external symbol __declspec(dllimport) 
public: void __thiscall osgViewer::Viewer::`vbase destructor'(void) 
(__imp_??_DViewer@osgViewer@@QAEXXZ) referenced in function 
__unwindfunclet$_main$0
2main.obj : error LNK2019: unresolved external symbol __declspec(dllimport) 
protected: virtual __thiscall osg::Object::~Object(void) 
(__imp_??1Object@osg@@MAE@XZ) referenced in function _main
2main.obj : error LNK2019: unresolved external symbol __declspec(dllimport) 
public: virtual __thiscall osgViewer::Viewer::~Viewer(void) 
(__imp_??1Viewer@osgViewer@@UAE@XZ) referenced in function _main
2main.obj : error LNK2019: unresolved external symbol __declspec(dllimport) 
public: virtual int __thiscall osgViewer::Viewer::run(void) 
(__imp_?run@Viewer@osgViewer@@UAEHXZ) referenced in function _main
2main.obj : error LNK2019: unresolved external symbol __declspec(dllimport) 
public: virtual void __thiscall osgViewer::Viewer::setSceneData(class osg::Node 
*) (__imp_?setSceneData@Viewer@osgViewer@@UAEXPAVNode@osg@@@Z) referenced in 
function _main
2main.obj : error LNK2019: unresolved external symbol __declspec(dllimport) 
public: __thiscall osgViewer::Viewer::Viewer(void) 
(__imp_??0Viewer@osgViewer@@QAE@XZ) referenced in function _main




Do I need a special envrionment variable for the dll's?  I've tried to put them 
into the Working Directory under Debugging in the properties but that doesn't 
help.
Cheers,
Seth[/code]

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[osg-users] OpenSceneGraph for Beginners tutorial help requested

2012-10-30 Thread Seth Hays
Hi,

I've been working with the OSG Beginners book.  I am trying to get the first 
program to run but I continually get a bad alloc error:

Code:

Microsoft C++ exception: std::bad_alloc at memory location 0x00a1d4f0..




The break point is:

Code:

inline osg::Node* readNodeFile(const std::string filename)
{
return readNodeFile(filename,Registry::instance()-getOptions());
}




And the following is my code:

Code:

#include osgDB/ReadFile
#include osgViewer/Viewer

int main( int argc, char** argv ) {
osg::ref_ptrosg::Node root = osgDB::readNodeFile(c:\\osg\\data\\cessna.osg);
osgViewer::Viewer viewer;
viewer.setSceneData( root.get() );
return viewer.run();
}




Any hints would be fantastic.


Thank you!

Cheers,
Seth

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Re: [osg-users] OpenSceneGraph for Beginners tutorial help requested

2012-10-30 Thread Wuerfel, Hannes
Hey,

I've encountered the same problem some time ago.
The problem was the macro in the CMakeLists.txt. On my system it hast to be 
_INCLUDE_DIRS and _LIBRARIES.
Try this osg-cmake project setup:

cmake_minimum_required(VERSION 2.8)
project(MyProject)
set(target MyProject)

find_package(OpenSceneGraph REQUIRED
osgAnimation
osgDB
osgGA
osgText
osgUtil
osgViewer 
osgShadow 
osgParticle 
)

set(sources
src/main.cpp
)

include_directories(
${OPENSCENEGRAPH_INCLUDE_DIRS}
)

add_executable(${target} ${sources})

target_link_libraries(${target}
${OSG_LIBRARIES}
${OSGANIMATION_LIBRARIES}
${OSGDB_LIBRARIES}
${OSGGA_LIBRARIES}
${OSGTEXT_LIBRARIES}
${OSGUTIL_LIBRARIES}
${OSGVIEWER_LIBRARIES}
${OPENTHREADS_LIBRARIES}
${OSGSHADOW_LIBRARIES}
${OSGPARTICLE_LIBRARIES}
)

Also if you built osg from source and ran the install target, make sure your 
OSG_DIR env variable point to your install directory specified in the cmake-gui 
(e.g. c:/lib/osg/install), otherwise cmake could include the wrong header files.
Hope this helps.

Von: osg-users-boun...@lists.openscenegraph.org 
[osg-users-boun...@lists.openscenegraph.org] im Auftrag von Seth Hays 
[hays@gmail.com]
Gesendet: Montag, 29. Oktober 2012 02:47
An: osg-users@lists.openscenegraph.org
Betreff: [osg-users] OpenSceneGraph for Beginners tutorial help requested

Hi,

I've been working with the OSG Beginners book.  I am trying to get the first 
program to run but I continually get a bad alloc error:

Code:

Microsoft C++ exception: std::bad_alloc at memory location 0x00a1d4f0..




The break point is:

Code:

inline osg::Node* readNodeFile(const std::string filename)
{
return readNodeFile(filename,Registry::instance()-getOptions());
}




And the following is my code:

Code:

#include osgDB/ReadFile
#include osgViewer/Viewer

int main( int argc, char** argv ) {
osg::ref_ptrosg::Node root = osgDB::readNodeFile(c:\\osg\\data\\cessna.osg);
osgViewer::Viewer viewer;
viewer.setSceneData( root.get() );
return viewer.run();
}




Any hints would be fantastic.


Thank you!

Cheers,
Seth

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Re: [osg-users] OpenSceneGraph for Beginners tutorial help requested

2012-10-30 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
Another thing to check is make sure you're not mixing debug version of
OSG with a release version of your app and vice versa. They must be the
same.

I've had readNodeFile() fail as below when I accidently linked my
release built app with debug OSG...

-Shayne

-Original Message-
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Seth
Hays
Sent: Sunday, October 28, 2012 7:48 PM
To: osg-users@lists.openscenegraph.org
Subject: [osg-users] OpenSceneGraph for Beginners tutorial help
requested

Hi,

I've been working with the OSG Beginners book.  I am trying to get the
first program to run but I continually get a bad alloc error:

Code:

Microsoft C++ exception: std::bad_alloc at memory location 0x00a1d4f0..




The break point is:

Code:

inline osg::Node* readNodeFile(const std::string filename) { return
readNodeFile(filename,Registry::instance()-getOptions());
}




And the following is my code:

Code:

#include osgDB/ReadFile
#include osgViewer/Viewer

int main( int argc, char** argv ) {
osg::ref_ptrosg::Node root =
osgDB::readNodeFile(c:\\osg\\data\\cessna.osg);
osgViewer::Viewer viewer;
viewer.setSceneData( root.get() );
return viewer.run();
}




Any hints would be fantastic.


Thank you!

Cheers,
Seth

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http://forum.openscenegraph.org/viewtopic.php?p=50843#50843





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