Hi all,
Currently working on a way to manage the memory efficiently, I would
like to know what are the osg threads running ?
I mean there are some threads in the databasePager, depending on the
rendering threading mode there are threads for the render, the cull, or
whatever...
Did I miss
Hi Robert,
First of all thanks for your answer, I didn't know about the
Viewer::startThreading/stopThreading() and this sounds interesting
I know that my request seems to be a very strange way to manage memory
by pausing threads ... But I am not (completely) crazy. The datas amount
I have to
Hi,
I'm still having issues with that...
I use a composite viewer with only one view.
I tried to call startThreading/stopThreading() but it does nothing...
I also tried getAllThreads(...) to get for each thread its thread ID,
and it returns me only one thread with ID to 0... even if I know
Hi all,
I'm in the process of redesigning our OSG application (the current
version is little better than a proof-of-principle prototype, and
wasn't written by me) and I'm trying to sort out how the threads will
interact. The application has to render imagery from one or more
views of a common
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