I finally got the ALL_BUILD.vcproj successfully compile
I use thes libs and headers:
http://www.ogre3d.org/forums/viewtopic.php?f=4t=48202#p331625
I will report on my progress ...
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=27198#27198
Hi,
Ok, I put missing parameters manually, like the next image:
[Image: http://img341.yfrog.com/img341/707/cmake.jpg ]
but still gives me problems compiling ALL_BUILD.vcproj...
Code:
1-- Skipped Build: Project: wrappers, Configuration: Debug Win32 --
1Project not selected to build for
Hi Aitor,
Does OpenGL ES 1.0 come with glTexParameterfv and glTexEnvi? Perhaps
these were added in OpenGL ES 1.1. Could you have a look into this
and see if there alternatives. It might be that we'll need to have an
OSG_GLES_1_0_AVAILABLE and OSG_GLES_1_1_AVAILABLE, or some kind of
macro
Yes, Opengl ES 1.0 - gl.h dont have glTexParameterfv and glTexEnvi...
Im trying to compile with 1.1 version and have these link errors:
Code:
3-- Build started: Project: osg, Configuration: Debug Win32 --
3Linking...
3 Creating library C:\Documents and Settings\aardanza\My
Hi Aitor,
A link errors suggest the headers have the required function
prototypes but the lib you are linking against doesn't define them.
I'm afraid I can't help with this as it'll be down to the specifics of
your GLES libs.
It has just occurred to be that one further problem might be the type
Settings Cmake for OpenGL ES 2.0 gime me same link errors...
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=27156#27156
___
osg-users mailing list
osg-users@lists.openscenegraph.org
I can't define OPENGL_INCLUDE and OPENGL_LIBRARY CMake settings... does't give
me those options.
I'm using 2.8.1 version, the last.
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=27073#27073
___
Hi Aitor,
On Wed, Apr 21, 2010 at 3:21 PM, Aitor Ardanza aitoralt...@terra.es wrote:
I can't define OPENGL_INCLUDE and OPENGL_LIBRARY CMake settings... does't
give me those options.
I'm using 2.8.1 version, the last.
OpenGL ES support is only available in the 2.9.x dev series and
svn/trunk,
Aitor wrote:
I can't define OPENGL_INCLUDE and OPENGL_LIBRARY CMake settings... does't
give me those options.
I'm using 2.8.1 version, the last.
I was referring to CMake version... sorry for the confusion.
I'm usin osg 2.9.7 version.
--
Read this topic online here:
HI Aitor,
On Wed, Apr 21, 2010 at 4:53 PM, Aitor Ardanza aitoralt...@terra.es wrote:
Aitor wrote:
I can't define OPENGL_INCLUDE and OPENGL_LIBRARY CMake settings... does't
give me those options.
I'm using 2.8.1 version, the last.
I was referring to CMake version... sorry for the
I managed to get Windows mobile + Opengl ES 1.0 running on my mobile device
(Htc Diamond, only support gles 1.0), OSG support this version?
Now I'm trying to compile the libraries 2.9.7 to get support OSG_GLES...
Some code to start with this?
Thanks!!!
--
Read this topic online
Hi Altor,
On Mon, Apr 19, 2010 at 4:52 PM, Aitor Ardanza aitoralt...@terra.es wrote:
I managed to get Windows mobile + Opengl ES 1.0 running on my mobile device
(Htc Diamond, only support gles 1.0), OSG support this version?
Now I'm trying to compile the libraries 2.9.7 to get support
Hi Pertur,
On Fri, Apr 16, 2010 at 12:39 PM, Aitor Ardanza aitoralt...@terra.es wrote:
Anyone know if you can somehow use OSG on Windows Mobile systems? There is
any ongoing project?
I'm trying to implement visual studio 2008 + windows mobile 6 + opengl es
1.1, but can not get my
Hi,
Anyone know if you can somehow use OSG on Windows Mobile systems? There is any
ongoing project?
I'm trying to implement visual studio 2008 + windows mobile 6 + opengl es 1.1,
but can not get my applications run well on my device.
Any suggestions?
Thank you!
Cheers,
Pertur
14 matches
Mail list logo