Re: [osg-users] Osg on Windows Mobile

2010-04-23 Thread Aitor Ardanza
I finally got the ALL_BUILD.vcproj successfully compile I use thes libs and headers: http://www.ogre3d.org/forums/viewtopic.php?f=4t=48202#p331625 I will report on my progress ... -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=27198#27198

Re: [osg-users] Osg on Windows Mobile

2010-04-22 Thread Aitor Ardanza
Hi, Ok, I put missing parameters manually, like the next image: [Image: http://img341.yfrog.com/img341/707/cmake.jpg ] but still gives me problems compiling ALL_BUILD.vcproj... Code: 1-- Skipped Build: Project: wrappers, Configuration: Debug Win32 -- 1Project not selected to build for

Re: [osg-users] Osg on Windows Mobile

2010-04-22 Thread Robert Osfield
Hi Aitor, Does OpenGL ES 1.0 come with glTexParameterfv and glTexEnvi? Perhaps these were added in OpenGL ES 1.1. Could you have a look into this and see if there alternatives. It might be that we'll need to have an OSG_GLES_1_0_AVAILABLE and OSG_GLES_1_1_AVAILABLE, or some kind of macro

Re: [osg-users] Osg on Windows Mobile

2010-04-22 Thread Aitor Ardanza
Yes, Opengl ES 1.0 - gl.h dont have glTexParameterfv and glTexEnvi... Im trying to compile with 1.1 version and have these link errors: Code: 3-- Build started: Project: osg, Configuration: Debug Win32 -- 3Linking... 3 Creating library C:\Documents and Settings\aardanza\My

Re: [osg-users] Osg on Windows Mobile

2010-04-22 Thread Robert Osfield
Hi Aitor, A link errors suggest the headers have the required function prototypes but the lib you are linking against doesn't define them. I'm afraid I can't help with this as it'll be down to the specifics of your GLES libs. It has just occurred to be that one further problem might be the type

Re: [osg-users] Osg on Windows Mobile

2010-04-22 Thread Aitor Ardanza
Settings Cmake for OpenGL ES 2.0 gime me same link errors... -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=27156#27156 ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] Osg on Windows Mobile

2010-04-21 Thread Aitor Ardanza
I can't define OPENGL_INCLUDE and OPENGL_LIBRARY CMake settings... does't give me those options. I'm using 2.8.1 version, the last. -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=27073#27073 ___

Re: [osg-users] Osg on Windows Mobile

2010-04-21 Thread Robert Osfield
Hi Aitor, On Wed, Apr 21, 2010 at 3:21 PM, Aitor Ardanza aitoralt...@terra.es wrote: I can't define OPENGL_INCLUDE and OPENGL_LIBRARY CMake settings... does't give me those options. I'm using 2.8.1 version, the last. OpenGL ES support is only available in the 2.9.x dev series and svn/trunk,

Re: [osg-users] Osg on Windows Mobile

2010-04-21 Thread Aitor Ardanza
Aitor wrote: I can't define OPENGL_INCLUDE and OPENGL_LIBRARY CMake settings... does't give me those options. I'm using 2.8.1 version, the last. I was referring to CMake version... sorry for the confusion. I'm usin osg 2.9.7 version. -- Read this topic online here:

Re: [osg-users] Osg on Windows Mobile

2010-04-21 Thread Robert Osfield
HI Aitor, On Wed, Apr 21, 2010 at 4:53 PM, Aitor Ardanza aitoralt...@terra.es wrote: Aitor wrote: I can't define OPENGL_INCLUDE and OPENGL_LIBRARY CMake settings... does't give me those options. I'm using 2.8.1 version, the last. I was  referring to CMake version... sorry for the

Re: [osg-users] Osg on Windows Mobile

2010-04-19 Thread Aitor Ardanza
I managed to get Windows mobile + Opengl ES 1.0 running on my mobile device (Htc Diamond, only support gles 1.0), OSG support this version? Now I'm trying to compile the libraries 2.9.7 to get support OSG_GLES... Some code to start with this? Thanks!!! -- Read this topic online

Re: [osg-users] Osg on Windows Mobile

2010-04-19 Thread Robert Osfield
Hi Altor, On Mon, Apr 19, 2010 at 4:52 PM, Aitor Ardanza aitoralt...@terra.es wrote: I managed to get Windows mobile + Opengl ES 1.0 running on my mobile device (Htc Diamond, only support gles 1.0), OSG support this version? Now I'm trying to compile the libraries 2.9.7 to get support

Re: [osg-users] Osg on Windows Mobile

2010-04-17 Thread Robert Osfield
Hi Pertur, On Fri, Apr 16, 2010 at 12:39 PM, Aitor Ardanza aitoralt...@terra.es wrote: Anyone know if you can somehow use OSG on Windows Mobile systems? There is any ongoing project? I'm trying to implement visual studio 2008 + windows mobile 6 + opengl es 1.1, but can not get my

[osg-users] Osg on Windows Mobile

2010-04-16 Thread Aitor Ardanza
Hi, Anyone know if you can somehow use OSG on Windows Mobile systems? There is any ongoing project? I'm trying to implement visual studio 2008 + windows mobile 6 + opengl es 1.1, but can not get my applications run well on my device. Any suggestions? Thank you! Cheers, Pertur