So far I've tried osg 2.8.3 and 2.9.10 and have not been able to get any
results using the parallel split shadow map technique.  Is anyone using
PSSM currently and have any suggestions?

I am presently using LiSPSM, it works pretty well but I since I am
rendering a large outdoor scene I find that need to set a far clip plane
in order to get acceptable resolution for the shadowed volume, as a
result shadows "pop" at the far plane.  Cascaded shadow map techniques
like PSSM are supposed to address this problem.  Ideally, osg should
have a generalized cascaded shadow map class which would allow
specializations for the various methods of partitioning the shadowed scene.

-- 
Peter Amstutz
Senior Software Engineer
Technology Solutions Experts
Natick, MA
02131

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