[osg-users] PagedLOD traversal problem after switch to 2.6.1
We have a scene graph in which we want to make changes to every node's state set (switching textures). The scene graph consists of several nested PagedLOD objects(quad structure). After updating to OSG 2.6.1 from 2.2.0, not every LOD level gets visited by our NodeVisitor, when applied to the tree. Does anyone have any idea of what might be the problem? Regards Ragnar and Linus ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] PagedLOD traversal problem after switch to 2.6.1
Sorry for the shorthanded info. Since we changed nothing other than osg version, we where curious to know if we made som known mistake. A switch back to version 2.2.0 will make it work again. When we draw the scene, the draw traversal has no trouble finding the different PagedLOD children, but prior to that a scene-traverse(visitor) on the root with a visitor derived from NodeVisitor with _TraversalMode set to osg::NodeVisitor::TRAVERSE_ALL_CHILDREN, and apply() functions that continue the traversal, will not reach all the children that keeps the different LOD levels. But we will continue debugging and get back if we have a more specific question of relevance. Regards, Linus and Ragnar ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] PagedLOD traversal problem after switch to 2.6.1
Hi Linus, We have approximately 0 chance of guess what might be wrong. We knowing absolutely nothing about your visitor, we know absolutely knowing about when and where you call your visitor, we know practically nothing about the scene graph. Might I suggest you use a debugger to step through to see what is happening in your application, with your code, with your data. Robert. On Tue, Nov 11, 2008 at 3:44 PM, Linus Hilding [EMAIL PROTECTED] wrote: We have a scene graph in which we want to make changes to every node's state set (switching textures). The scene graph consists of several nested PagedLOD objects(quad structure). After updating to OSG 2.6.1 from 2.2.0, not every LOD level gets visited by our NodeVisitor, when applied to the tree. Does anyone have any idea of what might be the problem? Regards Ragnar and Linus ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org