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> From: Paul Martz <[EMAIL PROTECTED]>
> Subject: Re: Mouse Picking (again...)
> Newsgroups: gmane.comp.graphics.openscenegraph.user
> Date: 2007-12-13 20:44:13 GMT (5 days, 19 hours and 28 minutes ago)
> 
>>      Here I am, then, asking anyone that can answer me,
>> why it didn't work even though I used a box rendered
>> vertex by vertex?
> 
> There is a known bug with the Polytope intersection class: at least one
> vertex must be in the polytope in order for it to return a hit. If you
> mouse-click in the middle of a quad and no vertices are within the Polytope,
> no pick is returned.
> 
> You can test to see if this is the problem by clicking on a corner of your
> box. That should return a pick. (If it doesn't, then you have some other
> bug.)
Is still true? I notice recent work on the PolytopeIntersector, as well as code 
that
seems to specifically address the problem you mention. Note that I'm too lazy 
to check
myself :)

Tim
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