-----BEGIN PGP SIGNED MESSAGE----- Hash: SHA1 > From: Paul Martz <[EMAIL PROTECTED]> > Subject: Re: Mouse Picking (again...) > Newsgroups: gmane.comp.graphics.openscenegraph.user > Date: 2007-12-13 20:44:13 GMT (5 days, 19 hours and 28 minutes ago) > >> Here I am, then, asking anyone that can answer me, >> why it didn't work even though I used a box rendered >> vertex by vertex? > > There is a known bug with the Polytope intersection class: at least one > vertex must be in the polytope in order for it to return a hit. If you > mouse-click in the middle of a quad and no vertices are within the Polytope, > no pick is returned. > > You can test to see if this is the problem by clicking on a corner of your > box. That should return a pick. (If it doesn't, then you have some other > bug.) Is still true? I notice recent work on the PolytopeIntersector, as well as code that seems to specifically address the problem you mention. Note that I'm too lazy to check myself :)
Tim -----BEGIN PGP SIGNATURE----- Version: GnuPG v1.4.7 (GNU/Linux) Comment: Using GnuPG with Fedora - http://enigmail.mozdev.org iD8DBQFHaUQYeDhWHdXrDRURAiE5AKCSOA3+dDy+06ReKZQs1zJ7vBxSGwCeOZTQ 9Nk9NpIu0iVc2sKFZc7pqRs= =Qp3r -----END PGP SIGNATURE----- _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org