Hi Ralf,
Perhaps the HardwareSubmeshDrawable isn't thread safe, beyond this I
can't really help, its not OSG code.
Robert.
On Wed, May 14, 2008 at 1:56 PM, Ralf Stokholm <[EMAIL PROTECTED]> wrote:
> Hi All
>
> Im getting a chrash when using a hardwaremesh defined in the open source
> engine delt
Hi All
Im getting a chrash when using a hardwaremesh defined in the open source
engine delta3d, I have postet this question on thir forum as well but so far
no one has answered and since this might be relatet to osg or opengl ill try
posting it here.
My application makes use of two windows window
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