Re: [osg-users] Problems with textures converted

2012-02-03 Thread Johan Thengi
It was the Gamma / LUT! Thank you! It works now;)
... 

Thank you!

Cheers,
Johan

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Re: [osg-users] Problems with textures converted

2012-02-02 Thread Sergey Polischuk
Hi, Alessandro

This option fixed export, tyvm.

01.02.2012, 19:45, Alessandro Terenzi a.tere...@gmail.com:
 In some cases, that bad visualization is due to the Gamma/LUT Correction. 
 Don't know if this is also your case, but try disabling the Gamma/LUT 
 Correction: from Rendering menu, Gamma/LUT Setup..., Gamma and LUT tab and 
 finally uncheck the Gamma/LUT Correction option.

 Hope this helps.
 Alessandro

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[osg-users] Problems with textures converted

2012-02-01 Thread Johan Thengi
Hi,

I have a problem with my osgexp on 3dsMax.
Latest version for 2012 (1.0.1)
When I create my .IVE, it appears with a strange texture.
(right the right texture and left after converting.)

voltrum.fr/download/batiprob.jpg

Thank you!

Cheers,
Voltrum[/img]

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Re: [osg-users] Problems with textures converted

2012-02-01 Thread Sergey Polischuk
Hi

I've had same problems with 1.0.1, dont have any good solution, but you can 
export model with external texture files and then use osgconv to embed them, 
then it'll look ok.

Also, if you open max file with some old model (which was used with pre 1.0.1 
exporter) clear it, merge with new one and export - textures will be ok. 
Strange stuff.

31.01.2012, 16:42, Johan Thengi volt...@gmail.com:
 Hi,

 I have a problem with my osgexp on 3dsMax.
 Latest version for 2012 (1.0.1)
 When I create my .IVE, it appears with a strange texture.
 (right the right texture and left after converting.)

 voltrum.fr/download/batiprob.jpg

 Thank you!

 Cheers,
 Voltrum[/img]

 --
 Read this topic online here:
 http://forum.openscenegraph.org/viewtopic.php?p=45142#45142

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Re: [osg-users] Problems with textures converted

2012-02-01 Thread Alessandro Terenzi
In some cases, that bad visualization is due to the Gamma/LUT Correction. Don't 
know if this is also your case, but try disabling the Gamma/LUT Correction: 
from Rendering menu, Gamma/LUT Setup..., Gamma and LUT tab and finally uncheck 
the Gamma/LUT Correction option.

Hope this helps.
Alessandro

--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=45168#45168





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