Hi Helen,
On 10/26/2011 02:30 PM, Helen Korotkova wrote:
Hi,
I need concrete names and types of monitors, glasses and cards to work with
quad buffered stereo technology.
I know that it can be ATI FireGL or Nvidia Quadro cards.
But I whant know names of monitors which will work with them.
I
Hi,
I need concrete names and types of monitors, glasses and cards to work with
quad buffered stereo technology.
I know that it can be ATI FireGL or Nvidia Quadro cards.
But I whant know names of monitors which will work with them.
I saw some information on
nvidia site in
For what it's worth, I got quad-buffered stereo (osg 2.9.6) working
with Qt 4.6. My implementation is based on the AdapterWidget in the
osgviewerQT example with the following addition:
Widget::Widget(QWidget* parent, const QGLWidget* shareWidget,
Qt::WindowFlags flags)
#ifdef SUPPORT_QUADBUFFER
:
Hi,
is there any limitation when using last Qt version (4.6) and Quad buffer
stereo ?
I'm using Qt 4.3 and OSG 2.8.2 in an application and in the tests I had
made for upgrading to newer version of Qt the Quad buffer stereo was not
working anymore...
I was missing time so I didn't look further and
HI Bruce,
On Fri, Apr 2, 2010 at 8:15 PM, Bruce Wheaton br...@spearmorgan.com wrote:
Is a quad buffered FBO supported by default?
On the OSG side no, and I very much doubt that OpenGL itself supports
as well as I can't see a need for it. Go have a look at the specs.
FBO's don't support double
FBO's don't support double buffering either. FBO's are frame buffer
that are ever directly connected to display outputs.
I didn't mean literally, rather that two color buffers would get
attached and used as left and right back buffers. That's quite
feasible, as far as I can tell.
If
Is a quad buffered FBO supported by default?
If so, does drawing from it to a quad buffered framebuffer correctly
keep left and right separate? I'm thinking of something like
osgdistortion, just in stereo.
Bruce
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HI Christian,
Pretty well all the OSG example are capable of running with quad
buffer stereo, as well as the full range of other options, and your
own application should be easy to enable this way too.
osgviewer cow.osg --stereo QUAD_BUFFER
Or via env vars:
set OSG_STEREO_MODE=QUAD_BUFFER
Thanks, so we will likely order the hardware first and move forward from there.
Christian
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Hi Christian,
On Thu, Dec 3, 2009 at 9:21 AM, Christian Buchner
christian.buch...@gmail.com wrote:
Thanks, so we will likely order the hardware first and move forward from
there.
You don't need to wait for new hardware - you can experiment with
other forms of stereo with you app. Have a look
Hello osg-appreciating fellows,
so my boss had this awesome idea to use 3D shutter goggles with our
OpenSceneGraph application - and unfortunately I am the clueless
implementer ;) So I looked into hardware support and found that the
professional nVidia Quadro range would support this gimmick for
Christian Buchner wrote:
Now the question is how I would enable an OpenSceneGraph application
to use a quad buffered stereo view mode - and if possible in windowed
mode (our app isn't currently full screen). Is this even possible? Is
there any osg sample that uses a quad buffered framebuffer
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