Re: [osg-users] Quad buffered stereo; System requirements

2011-11-12 Thread Jan Ciger
Hi Helen, On 10/26/2011 02:30 PM, Helen Korotkova wrote: Hi, I need concrete names and types of monitors, glasses and cards to work with quad buffered stereo technology. I know that it can be ATI FireGL or Nvidia Quadro cards. But I whant know names of monitors which will work with them. I

[osg-users] Quad buffered stereo; System requirements

2011-11-08 Thread Helen Korotkova
Hi, I need concrete names and types of monitors, glasses and cards to work with quad buffered stereo technology. I know that it can be ATI FireGL or Nvidia Quadro cards. But I whant know names of monitors which will work with them. I saw some information on nvidia site in

Re: [osg-users] Quad buffered stereo?

2010-05-28 Thread Christian Richardt
For what it's worth, I got quad-buffered stereo (osg 2.9.6) working with Qt 4.6. My implementation is based on the AdapterWidget in the osgviewerQT example with the following addition: Widget::Widget(QWidget* parent, const QGLWidget* shareWidget, Qt::WindowFlags flags) #ifdef SUPPORT_QUADBUFFER :

Re: [osg-users] Quad buffered stereo?

2010-05-26 Thread Pierre Bourdin (gmail)
Hi, is there any limitation when using last Qt version (4.6) and Quad buffer stereo ? I'm using Qt 4.3 and OSG 2.8.2 in an application and in the tests I had made for upgrading to newer version of Qt the Quad buffer stereo was not working anymore... I was missing time so I didn't look further and

Re: [osg-users] Quad Buffered Stereo FBO

2010-04-03 Thread Robert Osfield
HI Bruce, On Fri, Apr 2, 2010 at 8:15 PM, Bruce Wheaton br...@spearmorgan.com wrote: Is a quad buffered FBO supported by default? On the OSG side no, and I very much doubt that OpenGL itself supports as well as I can't see a need for it. Go have a look at the specs. FBO's don't support double

Re: [osg-users] Quad Buffered Stereo FBO

2010-04-03 Thread Bruce Wheaton
FBO's don't support double buffering either. FBO's are frame buffer that are ever directly connected to display outputs. I didn't mean literally, rather that two color buffers would get attached and used as left and right back buffers. That's quite feasible, as far as I can tell. If

[osg-users] Quad Buffered Stereo FBO

2010-04-02 Thread Bruce Wheaton
Is a quad buffered FBO supported by default? If so, does drawing from it to a quad buffered framebuffer correctly keep left and right separate? I'm thinking of something like osgdistortion, just in stereo. Bruce ___ osg-users mailing list

Re: [osg-users] Quad buffered stereo?

2009-12-03 Thread Robert Osfield
HI Christian, Pretty well all the OSG example are capable of running with quad buffer stereo, as well as the full range of other options, and your own application should be easy to enable this way too. osgviewer cow.osg --stereo QUAD_BUFFER Or via env vars: set OSG_STEREO_MODE=QUAD_BUFFER

Re: [osg-users] Quad buffered stereo?

2009-12-03 Thread Christian Buchner
Thanks, so we will likely order the hardware first and move forward from there. Christian ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] Quad buffered stereo?

2009-12-03 Thread Robert Osfield
Hi Christian, On Thu, Dec 3, 2009 at 9:21 AM, Christian Buchner christian.buch...@gmail.com wrote: Thanks, so we will likely order the hardware first and move forward from there. You don't need to wait for new hardware - you can experiment with other forms of stereo with you app. Have a look

[osg-users] Quad buffered stereo?

2009-12-02 Thread Christian Buchner
Hello osg-appreciating fellows, so my boss had this awesome idea to use 3D shutter goggles with our OpenSceneGraph application - and unfortunately I am the clueless implementer ;) So I looked into hardware support and found that the professional nVidia Quadro range would support this gimmick for

Re: [osg-users] Quad buffered stereo?

2009-12-02 Thread Jason Daly
Christian Buchner wrote: Now the question is how I would enable an OpenSceneGraph application to use a quad buffered stereo view mode - and if possible in windowed mode (our app isn't currently full screen). Is this even possible? Is there any osg sample that uses a quad buffered framebuffer