Re: [osg-users] Questions about OSG

2013-04-23 Thread Robert Osfield
Hi Maik, On 21 April 2013 18:09, maik klein maikkl...@googlemail.com wrote: Are scenegraphs in general suited for games? Yesterday my professor said that scenegraphs are too expensive for games. (because of many state changes) Your professor is rather out of touch. One of the key points

[osg-users] Questions about OSG

2013-04-22 Thread maik klein
I am studying computer graphics at my university and I have a few questions about OSG. Does OSG use the core profile? Are scenegraphs in general suited for games? Yesterday my professor said that scenegraphs are too expensive for games. (because of many state changes) Unfortunately he didn't

Re: [osg-users] Questions about OSG

2013-04-22 Thread Paul Martz
Core profile requires use of vertex array objects, and currently OSG doesn't support VAO. As a result, OSG can't currently use core profile. This may change in the future, when someone submits a patch that adds VAO support. On Sun, Apr 21, 2013 at 11:09 AM, maik klein

[osg-users] Questions about OSG

2013-04-22 Thread Sergey Kurdakov
Hi Mike, in respect to vao you might look at this thread http://forum.openscenegraph.org/viewtopic.php?t=10001 with initial attempt to add it. with this you get a core profile, Are scenegraphs in general suited for games? yes, not all games use scenegraphs but most I know - do. scenegraphs

Re: [osg-users] Questions about OSG

2013-04-22 Thread Jan Ciger
On 04/22/2013 11:24 PM, Sergey Kurdakov wrote: scenegraphs are too expensive for games. it depends, but due to extensive use, scenegraphs like OSG are quite optimized for minimizing state changes, and thus there are games on smartphones and PCs which are based on OSG. The scene graphs are

Re: [osg-users] Questions about OSG

2013-04-22 Thread Terry Welsh
OSG works fine for my game so far: http://www.reallyslick.com/retrobooster/I'm making heavy use of model loading, textures, shaders, nodemasks, render bins, and deriving Drawables. The linear math classes are very useful outside of the scenegraph as well. The only serious rendering task I'm not