No, OpenGL requires all dimensions to be reduced by half at each level.
Sent from my cell phone
Aurelien Albert aurelien.alb...@alyotech.fr wrote:
Thanks a lot for this very precise answer !
Just one more question, you said :
each successive level should be an integer quotient of
the
Thanks a lot for this very precise answer !
Just one more question, you said :
each successive level should be an integer quotient of
the previous level's size and two
So, for n-th level, the size should be :
(size of n-1 level) / (2*k) with arbitrary k ?
Is it possible to have multiple
Hi,
I have a set of pre-computed procedurals textures, and my texture generation
system can produce high-quality downsampled textures.
So I would like to use them as mipmaps for my textures :
- is it possible to allocate and load mipmaps from CPU, just like we load an
osg::Image into an
On 12/14/2012 06:08 PM, Aurelien Albert wrote:
Hi,
I have a set of pre-computed procedurals textures, and my texture generation
system can produce high-quality downsampled textures.
So I would like to use them as mipmaps for my textures :
- is it possible to allocate and load mipmaps from
On 12/14/2012 07:16 PM, Jason Daly wrote:
The textures also don't need to be square. The mip levels stop when
any of the dimensions reaches 1, so you shouldn't create any mipmaps
that are, for example, 4x1.
Actually, this isn't exactly correct. You should create mipmaps until
you get to a
5 matches
Mail list logo