Re: [osg-users] Removing the tgz, osgtgz and zip plugins

2009-01-15 Thread Johan Nouvel
Hi all, We already have a ReaderWriter using zlib, reading from stream and from file, writing to file. But we compile it with our Makefile system, not with CMake. I can post the source right now, if someone have time to do the OSG CMake part. Cheers, Johan. Robert Osfield a écrit : Hi

Re: [osg-users] Removing the tgz, osgtgz and zip plugins

2009-01-15 Thread Johan Nouvel
Hi Robert, Unfortunately our plugin read only .gz file, not .zip nor .tar.gz. I didn't know about osg 2.7 .gz plugin, we always use osg 1.2. We hope to upgrade to 2.X in the next months, and I will closer look at CMake in the same time. Regards, Johan. Robert Osfield a écrit : Hi Johan,

Re: [osg-users] Removing the tgz, osgtgz and zip plugins

2009-01-14 Thread Robert Osfield
Hi Xam, There is no password support in the zip plugin. Robert. On Tue, Jan 13, 2009 at 6:45 PM, Xam maxim.serebren...@usma.edu wrote: Since we are talking about zip files here ... is there anyway to open a password protected zipfile in OSG? I've tried everything i could think of, but i

Re: [osg-users] Removing the tgz, osgtgz and zip plugins

2009-01-13 Thread Xam
Since we are talking about zip files here ... is there anyway to open a password protected zipfile in OSG? I've tried everything i could think of, but i found no way to pass the password to the file loading command. Is it possible? whats the syntax? -- Read this topic online

Re: [osg-users] Removing the tgz, osgtgz and zip plugins

2009-01-05 Thread Robert Osfield
Hi Michael, Using libzip would be reasonable thing to do. Thanks to the Cmake build system it's easy to pick up on optional dependencies, and if you don't have them that plugin simply won't compile so it won't affect end users that don't need the functionality. Cheers, Robert. On Sun, Jan 4,

Re: [osg-users] Removing the tgz, osgtgz and zip plugins

2009-01-04 Thread Michael Bosse'
On Thu, Dec 18, 2008 at 4:43 AM, Ulrich Hertlein u.hertl...@sandbox.de wrote: On 17/12/08 10:56 AM, Jason Daly wrote: Ulrich Hertlein wrote: I agree that the implementation is hacky but the functionality is definitively useful (speaking for zip files only): - they are a common way to

Re: [osg-users] Removing the tgz, osgtgz and zip plugins

2008-12-18 Thread Ulrich Hertlein
On 17/12/08 10:56 AM, Jason Daly wrote: Ulrich Hertlein wrote: I agree that the implementation is hacky but the functionality is definitively useful (speaking for zip files only): - they are a common way to distribute a complete model (non-OSG objects, textures, etc.) - they can be easily

Re: [osg-users] Removing the tgz, osgtgz and zip plugins

2008-12-17 Thread Michael Bosse'
Sent: Tuesday, December 16, 2008 11:56 PM To: OpenSceneGraph Users Subject: Re: [osg-users] Removing the tgz, osgtgz and zip plugins Ulrich Hertlein wrote: I agree that the implementation is hacky but the functionality is definitively useful (speaking for zip files only

Re: [osg-users] Removing the tgz, osgtgz and zip plugins

2008-12-17 Thread Jason Daly
Gordon Tomlinson wrote: As to re-implementation , who's going to pay my company for the time and expenses to re-rite these go through all r Testing ands sign off procedures ? I don't understand this point. If you get the same functionality, just with a real library implementation and not

Re: [osg-users] Removing the tgz, osgtgz and zip plugins

2008-12-17 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Gordon Tomlinson wrote: I use them and would not want to lose them, IVE, OSGA is not a suitable replacement for me I don't see why they need to removed they work( maybe not to everyone's liking but they work ), they're useful to some As to

[osg-users] Removing the tgz, osgtgz and zip plugins

2008-12-16 Thread Robert Osfield
Hi All, The tgz, osgtgz and zip plugins have been part of the OSG from the very early days, but they are really hacky using a system(..) call to unpack the archive file into a temporary directory, then call readNodeFile on the files enclosed, then remove the temporary directory. In the early

Re: [osg-users] Removing the tgz, osgtgz and zip plugins

2008-12-16 Thread Jean-Sébastien Guay
Hi Robert, (You'll need a good reason ... for me to keep any one of them ;-) I have a good reason for you to ditch them: I agree with all your points. :-) J-S -- __ Jean-Sebastien Guayjean-sebastien.g...@cm-labs.com

Re: [osg-users] Removing the tgz, osgtgz and zip plugins

2008-12-16 Thread Sukender
Yeah, trash'em! Sukender, whose proper english language has worn off. PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] Removing the tgz, osgtgz and zip plugins

2008-12-16 Thread Ulrich Hertlein
Hi all, Quoting Robert Osfield robert.osfi...@gmail.com: The tgz, osgtgz and zip plugins have been part of the OSG from the very early days, but they are really hacky using a system(..) call to unpack the archive file into a temporary directory, then call readNodeFile on the files enclosed,

Re: [osg-users] Removing the tgz, osgtgz and zip plugins

2008-12-16 Thread Jason Daly
Ulrich Hertlein wrote: I agree that the implementation is hacky but the functionality is definitively useful (speaking for zip files only): - they are a common way to distribute a complete model (non-OSG objects, textures, etc.) - they can be easily created by the artists, no need to have OSG

Re: [osg-users] Removing the tgz, osgtgz and zip plugins

2008-12-16 Thread Gordon Tomlinson
__ -Original Message- From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Jason Daly Sent: Tuesday, December 16, 2008 11:56 PM To: OpenSceneGraph Users Subject: Re: [osg-users] Removing the tgz, osgtgz and zip plugins Ulrich Hertlein wrote: I