Hi all,
We already have a ReaderWriter using zlib, reading from stream and from file,
writing to file.
But we compile it with our Makefile system, not with CMake.
I can post the source right now, if someone have time to do the OSG CMake part.
Cheers,
Johan.
Robert Osfield a écrit :
Hi
Hi Robert,
Unfortunately our plugin read only .gz file, not .zip nor .tar.gz.
I didn't know about osg 2.7 .gz plugin, we always use osg 1.2. We hope to upgrade to 2.X in the next months, and I will
closer look at CMake in the same time.
Regards,
Johan.
Robert Osfield a écrit :
Hi Johan,
Hi Xam,
There is no password support in the zip plugin.
Robert.
On Tue, Jan 13, 2009 at 6:45 PM, Xam maxim.serebren...@usma.edu wrote:
Since we are talking about zip files here ... is there anyway to open a
password protected zipfile in OSG?
I've tried everything i could think of, but i
Since we are talking about zip files here ... is there anyway to open a
password protected zipfile in OSG?
I've tried everything i could think of, but i found no way to pass the password
to the file loading command.
Is it possible? whats the syntax?
--
Read this topic online
Hi Michael,
Using libzip would be reasonable thing to do. Thanks to the Cmake
build system it's easy to pick up on optional dependencies, and if you
don't have them that plugin simply won't compile so it won't affect
end users that don't need the functionality.
Cheers,
Robert.
On Sun, Jan 4,
On Thu, Dec 18, 2008 at 4:43 AM, Ulrich Hertlein u.hertl...@sandbox.de wrote:
On 17/12/08 10:56 AM, Jason Daly wrote:
Ulrich Hertlein wrote:
I agree that the implementation is hacky but the functionality is
definitively useful (speaking for zip files only):
- they are a common way to
On 17/12/08 10:56 AM, Jason Daly wrote:
Ulrich Hertlein wrote:
I agree that the implementation is hacky but the functionality is
definitively useful (speaking for zip files only):
- they are a common way to distribute a complete model (non-OSG objects,
textures, etc.)
- they can be easily
Sent: Tuesday, December 16, 2008 11:56 PM
To: OpenSceneGraph Users
Subject: Re: [osg-users] Removing the tgz, osgtgz and zip plugins
Ulrich Hertlein wrote:
I agree that the implementation is hacky but the functionality is
definitively
useful
(speaking for zip files only
Gordon Tomlinson wrote:
As to re-implementation , who's going to pay my company for the time and
expenses to re-rite these go through all r
Testing ands sign off procedures ?
I don't understand this point. If you get the same functionality, just
with a real library implementation and not
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
Gordon Tomlinson wrote:
I use them and would not want to lose them, IVE, OSGA is not a suitable
replacement for me
I don't see why they need to removed they work( maybe not to everyone's
liking but they work ), they're useful to some
As to
Hi All,
The tgz, osgtgz and zip plugins have been part of the OSG from the
very early days, but they are really hacky using a system(..) call to
unpack the archive file into a temporary directory, then call
readNodeFile on the files enclosed, then remove the temporary
directory. In the early
Hi Robert,
(You'll need a good reason ... for me to keep any one of them ;-)
I have a good reason for you to ditch them: I agree with all your
points. :-)
J-S
--
__
Jean-Sebastien Guayjean-sebastien.g...@cm-labs.com
Yeah, trash'em!
Sukender, whose proper english language has worn off.
PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/
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osg-users@lists.openscenegraph.org
Hi all,
Quoting Robert Osfield robert.osfi...@gmail.com:
The tgz, osgtgz and zip plugins have been part of the OSG from the
very early days, but they are really hacky using a system(..) call to
unpack the archive file into a temporary directory, then call
readNodeFile on the files enclosed,
Ulrich Hertlein wrote:
I agree that the implementation is hacky but the functionality is definitively
useful
(speaking for zip files only):
- they are a common way to distribute a complete model (non-OSG objects,
textures, etc.)
- they can be easily created by the artists, no need to have OSG
__
-Original Message-
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Jason Daly
Sent: Tuesday, December 16, 2008 11:56 PM
To: OpenSceneGraph Users
Subject: Re: [osg-users] Removing the tgz, osgtgz and zip plugins
Ulrich Hertlein wrote:
I
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