Re: [osg-users] RenderBin understanding

2008-11-03 Thread Wang Rui
Hi Peter, what I'm asking: -if an object has a parent osg::Group that has been set to RenderBin with a value of 10 and the object itself uses RenderBin with a value of 20 then which is used? I think the object should be rendered after its parent, no matter whose bin number is greater,

Re: [osg-users] RenderBin understanding

2008-11-03 Thread Peter Wraae Marino
thanks, this helped. the nested makes perfect sense.. i'm on track again, once again thanks, peter On Mon, Nov 3, 2008 at 3:06 PM, Lionel Lagarde [EMAIL PROTECTED]wrote: Hi Peter, Peter Wraae Marino wrote: Hi Users, trying to clarify some specs on the renderbin, perhaps someone could

Re: [osg-users] RenderBin understanding

2008-11-03 Thread Jeremy Moles
Whoops, forgot to attach. MONDAY... *sigh* On Mon, 2008-11-03 at 09:48 -0500, Jeremy Moles wrote: Here's a quick example you can use to play around with RenderBin settings; notice how you can make one object appear on top of another, just by changing the binNum. I'm not sure if this is a

Re: [osg-users] RenderBin understanding

2008-11-03 Thread Lionel Lagarde
Hi Peter, Peter Wraae Marino wrote: Hi Users, trying to clarify some specs on the renderbin, perhaps someone could help: whatI'm assuming: -there are two default renderbins created at startup "RenderBin" and "DepthSortedBin" -"DepthSortedBin" is always render after

Re: [osg-users] RenderBin understanding

2008-11-03 Thread Jeremy Moles
Here's a quick example you can use to play around with RenderBin settings; notice how you can make one object appear on top of another, just by changing the binNum. I'm not sure if this is a worth examples addition, but perhaps. On Mon, 2008-11-03 at 15:19 +0100, Peter Wraae Marino wrote:

Re: [osg-users] RenderBin understanding

2008-11-03 Thread Paul Martz
. -Paul _ From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Peter Wraae Marino Sent: Monday, November 03, 2008 2:44 AM To: osg-users@lists.openscenegraph.org Subject: [osg-users] RenderBin understanding Hi Users, trying to clarify some specs on the renderbin, perhaps