Re: [osg-users] Rendering From First Person

2011-10-12 Thread Jeremy Moles
On Sun, 2011-10-09 at 04:53 +0200, Rishabh Taneja wrote: > Hi Jeremy, > > I am a newbie in osg. I am working on a project to build a virtual > environment.After trying a lot, I am not able to create first person > experience in my environment. Can you help me out in this regard. Sure, do you ha

Re: [osg-users] Rendering From First Person

2011-10-09 Thread Rishabh Taneja
Hi Jeremy, I am a newbie in osg. I am working on a project to build a virtual environment.After trying a lot, I am not able to create first person experience in my environment. Can you help me out in this regard. ... Thank you! Cheers, Rishabh (ryshabtaneja@gmail) -- Read t

Re: [osg-users] Rendering From First Person

2011-09-29 Thread Jeremy Moles
On Wed, 2011-09-28 at 11:37 -0600, Paul Martz wrote: > On 9/28/2011 9:22 AM, Jean-Sébastien Guay wrote: > > Hi Jeremy, > > > >> My question is how do I render these objects? Should I treat them > >> specially (for example, adding them in a post render camera) or should I > >> simply position them p

Re: [osg-users] Rendering From First Person

2011-09-29 Thread Alberto Luaces
Paul Martz writes: > On 9/28/2011 9:22 AM, Jean-Sébastien Guay wrote: >> Hi Jeremy, >> >>> My question is how do I render these objects? Should I treat them >>> specially (for example, adding them in a post render camera) or should I >>> simply position them properly to be rendered in the main fra

Re: [osg-users] Rendering From First Person

2011-09-28 Thread Paul Martz
On 9/28/2011 9:22 AM, Jean-Sébastien Guay wrote: Hi Jeremy, My question is how do I render these objects? Should I treat them specially (for example, adding them in a post render camera) or should I simply position them properly to be rendered in the main frame? I'm looking for some "gotchas" f

Re: [osg-users] Rendering From First Person

2011-09-28 Thread Jean-Sébastien Guay
Hi Jeremy, My question is how do I render these objects? Should I treat them specially (for example, adding them in a post render camera) or should I simply position them properly to be rendered in the main frame? I'm looking for some "gotchas" from other people who have done something similar.

[osg-users] Rendering From First Person

2011-09-28 Thread Jeremy Moles
Hey guys, looking for some quick design advice before I start hacking something that I'd end up scrapping. I've written a pretty traditional FPS camera; game-like movement and strafing, sprinting, mouse viewing by warping the pointer to the center of the screen, axis inversion, etc. All the stuff