On Sun, 2011-10-09 at 04:53 +0200, Rishabh Taneja wrote:
> Hi Jeremy,
>
> I am a newbie in osg. I am working on a project to build a virtual
> environment.After trying a lot, I am not able to create first person
> experience in my environment. Can you help me out in this regard.
Sure, do you ha
Hi Jeremy,
I am a newbie in osg. I am working on a project to build a virtual
environment.After trying a lot, I am not able to create first person experience
in my environment. Can you help me out in this regard.
...
Thank you!
Cheers,
Rishabh
(ryshabtaneja@gmail)
--
Read t
On Wed, 2011-09-28 at 11:37 -0600, Paul Martz wrote:
> On 9/28/2011 9:22 AM, Jean-Sébastien Guay wrote:
> > Hi Jeremy,
> >
> >> My question is how do I render these objects? Should I treat them
> >> specially (for example, adding them in a post render camera) or should I
> >> simply position them p
Paul Martz writes:
> On 9/28/2011 9:22 AM, Jean-Sébastien Guay wrote:
>> Hi Jeremy,
>>
>>> My question is how do I render these objects? Should I treat them
>>> specially (for example, adding them in a post render camera) or should I
>>> simply position them properly to be rendered in the main fra
On 9/28/2011 9:22 AM, Jean-Sébastien Guay wrote:
Hi Jeremy,
My question is how do I render these objects? Should I treat them
specially (for example, adding them in a post render camera) or should I
simply position them properly to be rendered in the main frame? I'm
looking for some "gotchas" f
Hi Jeremy,
My question is how do I render these objects? Should I treat them
specially (for example, adding them in a post render camera) or should I
simply position them properly to be rendered in the main frame? I'm
looking for some "gotchas" from other people who have done something
similar.
Hey guys, looking for some quick design advice before I start hacking
something that I'd end up scrapping.
I've written a pretty traditional FPS camera; game-like movement and
strafing, sprinting, mouse viewing by warping the pointer to the center
of the screen, axis inversion, etc. All the stuff
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