Hi,
Reading this thread
http://forum.openscenegraph.org/viewtopic.php?t=16128 scared me a little : I'm
using a UpdateCallback to add node into my scene graph.
I've no problem with it for know but my goal was to make a clean migration from
openGL to OSG, so I would like to make it better.
I'm
Hi,
I have a little annoying issue here and fail to understand why it happens or
what goes wrong.
Im using a shader to compute various output Textures, some for direct display,
others for post processing.
To be able to easily display the rendered Textures, I created a little helper
class
2 matches
Mail list logo