Thanks for the cut-pasted code :) ...
I have attached how i actually did it ..
On Dec 12, 2007 12:03 AM, Paul Speed [EMAIL PROTECTED] wrote:
maruti borker wrote:
Yes , even i wanted to have quake-type controls ... can u please copy
paste some example code so that i can have an idea.
Yes , even i wanted to have quake-type controls ... can u please copy paste
some example code so that i can have an idea .
On Dec 11, 2007 2:28 AM, Paul Speed [EMAIL PROTECTED] wrote:
If this is on Windows then I think the only good way is to grab the
mouse directly using DirectInput. This
maruti borker wrote:
Yes , even i wanted to have quake-type controls ... can u please copy
paste some example code so that i can have an idea.
Ok, our code is part of a Java peer since we actually grab the mouse
values from Java. So I'll cut and paste the relevant stuff but don't be
maruti borker wrote:
I am trying to develop a normal walkthrough program in OSG . I am
trying use wasd for movement and mouse for rotation .
W-front A-left D-right S-back .
The wads part is done , but when it comes to mouse movement i am
facing a small problem .
What i am trying to do
Ok , suppose i am calculating the amount of steering from the center of the
screen ... even then when the mouse reaches one corner of a window it wont
be able to move any further , thus from that point the diffrence will always
be zero wont it be ?
On Dec 10, 2007 2:54 PM, Robert Osfield [EMAIL
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