On 10/22/07, Paul Martz [EMAIL PROTECTED] wrote:
Hm. I really want all the occlusion queries to be done after all other
normal rendering has finished (to maximize the chance for occlusion to
occur). So it seems I really want a POST RenderStage that issues the
queries, then iterates looking for
Thanks for the note, Robert --
The high level approach does suffer from a round trip to the
graphics card - you still have to wait till all the queries
are returned before you can dispatch the last bit of data
into the OpenGL fifo. Claiming this eliminates the latency
is rather
bob kuehne -
[EMAIL PROTECTED] - 734-834-2696
On Oct 22, 2007, at 6:47 PM, Paul Martz [EMAIL PROTECTED]
wrote:
Thanks for the note, Robert --
The high level approach does suffer from a round trip to the
graphics card - you still have to wait till all the queries
are returned before you
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