[osg-users] Retrobooster - OSG-based game

2012-03-21 Thread Terry Welsh
At the risk of sounding like a shameless self-promoter, here's level playthrough video from a hobby project I've been working on. I'd be grateful to hear any critiques or ideas anyone has. Plus, I thought people might get a kick out of seeing a pretty involved OSG project in development.

Re: [osg-users] Retrobooster - OSG-based game

2012-03-21 Thread Farshid Lashkari
Hi Terry, Wow, that is awesome! I really like the particle effects and lighting. Did you use osgParticle for that? Cheers, Farshid On Wed, Mar 21, 2012 at 10:50 AM, Terry Welsh mogu...@gmail.com wrote: At the risk of sounding like a shameless self-promoter, here's level playthrough video

Re: [osg-users] Retrobooster - OSG-based game

2012-03-21 Thread Jason Daly
Very nice, Terry! Looks like the human characters need a stop drop and roll behavior, though... ;-) --J On 03/21/2012 01:50 PM, Terry Welsh wrote: At the risk of sounding like a shameless self-promoter, here's level playthrough video from a hobby project I've been working on. I'd be

Re: [osg-users] Retrobooster - OSG-based game

2012-03-21 Thread Brad Colbert
@lists.openscenegraph.org Subject: [osg-users] Retrobooster - OSG-based game At the risk of sounding like a shameless self-promoter, here's level playthrough video from a hobby project I've been working on. I'd be grateful to hear any critiques or ideas anyone has. Plus, I thought people might get

Re: [osg-users] Retrobooster - OSG-based game

2012-03-21 Thread Thomas Hogarth
Hi Terry This looks great, love the lighting. Crazy to get a hobby project looking so polished. Any plans for a release, a port to IOS or Android would be cool. Tom ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] Retrobooster - OSG-based game

2012-03-21 Thread Robert Osfield
Hi Terry, On 21 March 2012 17:50, Terry Welsh mogu...@gmail.com wrote: At the risk of sounding like a shameless self-promoter, here's level playthrough video from a hobby project I've been working on.  I'd be grateful to hear any critiques or ideas anyone has.  Plus, I thought people might

Re: [osg-users] Retrobooster - OSG-based game

2012-03-21 Thread Terry Welsh
Hi guys, Thanks for the kind words. Unfortunately, the little people cannot extinguish themselves. Life is hard for virtual fodder :( I wrote the particle system ages ago. At the time, osgParticle still had immediate mode code in it and I wanted some very different features and the ability to

Re: [osg-users] Retrobooster - OSG-based game

2012-03-21 Thread Vincent Bourdier
Very nice job ! I already tried to make an OSG based game, this was not so beautiful !! Regards, Vincent 2012/3/21 Terry Welsh mogu...@gmail.com Hi guys, Thanks for the kind words. Unfortunately, the little people cannot extinguish themselves. Life is hard for virtual fodder :( I

Re: [osg-users] Retrobooster - OSG-based game

2012-03-21 Thread John Vidar Larring
Hi Terry, Thanks for sharing. This really brought forth some good ol' XPilot memories. Any plans for making it multi-player? Best regards, John On 03/21/2012 05:50 PM, Terry Welsh wrote: At the risk of sounding like a shameless self-promoter, here's level playthrough video from a hobby

Re: [osg-users] Retrobooster - OSG-based game

2012-03-21 Thread Terry Welsh
Wow, it's cool to see so many questions. Here are some answers: No current plans for porting to iOS or Android tablets. The CPUs might be able to handle it, but I think I would have to dumb down the graphics pretty bad. But mainly that's another huge project that I don't have time to tackle