Hi Eron,
The osgUtil::Tessellator is written with one off usage in mind, so the
scheme you are using is something I haven't personally tested, it may
or may not work. The glu tessellation code itself may or may not be a
problem too. You'll need to dig deeper in the code to see if its
making any
I have a polygon managed by a osg::Geometry object that is interactively
modified by the user. Currently, only the point's positions are
modified, not the number of points or any other attributes. Each time a
point is modified, a call to retessellatePolygon is made on a
tessellator object.
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