Re: [osg-users] Scene prerender for selecting parameters needed for cull and final screen render

2008-01-27 Thread Robert Osfield
ent: Saturday, January 26, 2008 9:06 PM > To: [EMAIL PROTECTED]; OpenSceneGraph Users > Subject: Re: [osg-users] Scene prerender for selecting parameters needed for > cull and final screen render > > > Hi Wojciech, > > I understand where you are coming from, unfortunately its a pre

Re: [osg-users] Scene prerender for selecting parameters needed for cull and final screen render

2008-01-26 Thread Wojciech Lewandowski
-- From: Robert Osfield [mailto:[EMAIL PROTECTED] Sent: Saturday, January 26, 2008 9:06 PM To: [EMAIL PROTECTED]; OpenSceneGraph Users Subject: Re: [osg-users] Scene prerender for selecting parameters needed for cull and final screen render Hi Wojciech, I understand where you are coming from, unfo

Re: [osg-users] Scene prerender for selecting parameters needed for cull and final screen render

2008-01-26 Thread Robert Osfield
Hi Wojciech, I understand where you are coming from, unfortunately its a pretty complex topic and one that really needs you to submerge yourself in it to be able to really understand the issues - it really isn't a topic that you can dip you toe in and out of. Right now I have another large task t

[osg-users] Scene prerender for selecting parameters needed for cull and final screen render

2008-01-26 Thread Wojciech Lewandowski
Hi Robert, I am struggling with building decent ShadowMapping approach for flight sim application. Due to performance requirements I am hesistant to use multipass PSSM and I am trying to implement (one extra pass only) some kind of perspective shadow mapping derived algorithm. I went through Trape