HI Michael,
On 8/2/07, Michael Ebner [EMAIL PROTECTED] wrote:
1.) How do i get access to a RenderStage object, to set the sorting
(i.e. osgUtil::RenderBin::SORT_FRONT_TO_BACK) so that my transparent
object are rendered correctly?
This is bit of backward solution to your transparent object
Hello Robert,
Robert Osfield wrote:
stateset-setRenderingHint(osg::StateSet::TRANSPARENT_BIN);
This is how the OSG has managed transparent state since the turn of
this century. There is more fine grained control of render bins
available via StateSet as well, but this is whole big
HI Zullizum,
Could you break the various problems you've seen out into separate
emails send to osg-users so we can work through them one at a time,
and if there are bugs resolve them before 2.2.
Robert.
On 8/3/07, Zulizman Berdu [EMAIL PROTECTED] wrote:
Hi,
Mine also might have the same
Hi,
Mine also might have the same problem. I'm using terrapage for terrain in my
application and it works fine in OSG 1.2. When I switch to OSG 2.0 and OSG
2.1.3 the terrain start flickering. The code to avoid the auto calculate for
near/far plane clipping seems not function anymore. The
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