Re: [osg-users] SceneView, RenderStage, existing Renderer and migrating 1.2 to 2.0

2007-08-03 Thread Robert Osfield
HI Michael, On 8/2/07, Michael Ebner [EMAIL PROTECTED] wrote: 1.) How do i get access to a RenderStage object, to set the sorting (i.e. osgUtil::RenderBin::SORT_FRONT_TO_BACK) so that my transparent object are rendered correctly? This is bit of backward solution to your transparent object

Re: [osg-users] SceneView, RenderStage, existing Renderer and migrating 1.2 to 2.0

2007-08-03 Thread Michael Ebner
Hello Robert, Robert Osfield wrote: stateset-setRenderingHint(osg::StateSet::TRANSPARENT_BIN); This is how the OSG has managed transparent state since the turn of this century. There is more fine grained control of render bins available via StateSet as well, but this is whole big

Re: [osg-users] SceneView, RenderStage, existing Renderer and migrating 1.2 to 2.0

2007-08-03 Thread Robert Osfield
HI Zullizum, Could you break the various problems you've seen out into separate emails send to osg-users so we can work through them one at a time, and if there are bugs resolve them before 2.2. Robert. On 8/3/07, Zulizman Berdu [EMAIL PROTECTED] wrote: Hi, Mine also might have the same

Re: [osg-users] SceneView, RenderStage, existing Renderer and migrating 1.2 to 2.0

2007-08-02 Thread Zulizman Berdu
Hi, Mine also might have the same problem. I'm using terrapage for terrain in my application and it works fine in OSG 1.2. When I switch to OSG 2.0 and OSG 2.1.3 the terrain start flickering. The code to avoid the auto calculate for near/far plane clipping seems not function anymore. The