Hello everyone,
I downloaded a 3d model which is in 3ds file format. At first I distorted this
model in the vertex shader. Then I want to set the color of the model as same
as the original color, but I don't know how to do it.
I tried: 'gl_FragColor = gl_Color;' in the fragment shader, but
don't forget to pass the color in the vertex shader:
gl_FrontColor = gl_Color;
for texture you use texture coordinates:
usually gl_TexCoord[0] = gl_MultiTexCoord0; in the vertex shader
and then for example use texture2D( sampler2D, vec2 [,float bias] ) to sample a
color from the texture at the
2 matches
Mail list logo