Hi Paul and Paul :)
On Mon, Mar 24, 2008 at 10:11 PM, Paul Speed [EMAIL PROTECTED] wrote:
I can't be sure because my memory is fuzzy... but as I recall, osgGA
events only tell you the current state of the buttons. This is true for
down or up and is evident when you are pressing more than
Robert Osfield wrote:
Hi Paul and Paul :)
On Mon, Mar 24, 2008 at 10:11 PM, Paul Speed [EMAIL PROTECTED] wrote:
I can't be sure because my memory is fuzzy... but as I recall, osgGA
events only tell you the current state of the buttons. This is true for
down or up and is evident when
Hi Robert -- I've encountered an issue with osgGA mouse RELEASE events and
need some background info to determine whether this is a bug that requires a
fix or not.
When I receive a PUSH or DRAG mouse event, the button mask tells me which
button is depressed. However, when I get a RELEASE event,
...or I could just use getButton(). (Note to self: read code before
posting.)
-Paul
_
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Paul Martz
Sent: Monday, March 24, 2008 3:49 PM
To: 'OpenSceneGraph Users'
Subject: [osg-users] Should RELEASE event have a button
:* [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] *On Behalf Of
*Paul Martz
*Sent:* Monday, March 24, 2008 3:49 PM
*To:* 'OpenSceneGraph Users'
*Subject:* [osg-users] Should RELEASE event have a button mask?
Hi Robert -- I've encountered an issue with osgGA mouse RELEASE
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