I would say that it is for this purpose, do you have a simple test case
to reproduce it ? Be sure to have validate time keyframe, or It's
possible that there is a bug :)
On Wed, Jul 23, 2014 at 6:27 PM, Robert Gosztyla robert.goszt...@gmail.com
wrote:
Hi,
Me again ;). This time i would like to ask about animations, particular
kind of it. I've made animation using channels and Vec3LinearChannel type.
It works fine, without any problems, e.g. i've used three Vec3Keyframes to
animate sample translation (or rotation), object position is nice
calculated between each keyframe and animated. I wanted to create on the
same way step animation - so object is moved in keyframe one, then moved
at keyframe 2 without any interpolation between and then again moved in
keyframe3 without interpolation - so it jumps in keyframes to appropriate
positions. There is Vec3StepChannel - but have some problems with it (my
object jumps one time and then stops). Is it right type to such kind of
animation? If i have such example:
keyframe 1 - move object to (0, 0, 0)
keyframe 2 - move object to (1, 0, 0) // until here sems to work fine
keyframe 3 - want to back to (0, 0, 0) - this doesn't work (tried also
(-1, 0, 0) as translation to back to (0,0,0)
If Vec3StepChannel is not for this purpose, how can i achieve such
animation?
Thank you!
Cheers,
Robert
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=60414#60414
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