Re: [osg-users] Strange Transparent effect [image provided]

2011-05-23 Thread Nan WANG
hello Delport

you mean i have to  split my model into lots of parts~
I could not do that, because all the millions objects are all real-time 
generated in GPU...

Do you have another idea of that?


Thank you!

Cheers,
Nan

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Re: [osg-users] Strange Transparent effect [image provided]

2011-05-23 Thread Chris 'Xenon' Hanson
On 5/23/2011 9:59 AM, Nan WANG wrote:
 hello Delport
 you mean i have to  split my model into lots of parts~
 I could not do that, because all the millions objects are all real-time 
 generated in GPU...
 Do you have another idea of that?

  If you can't split and sort then you will have to use Order Independent 
Transparency, as
JP suggested. See osgoit.

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[osg-users] Strange Transparent effect [image provided]

2011-04-07 Thread Nan WANG
Hi, everyone~

I implemented GPU based MarchingCube algorithm in OSG 3D engine. But i have got 
something strange, here is the picture.

[Image: http://i56.tinypic.com/wvcv87.jpg ]

some dark gray levels disappear...

I just put the generated osg::Geometry object into transparent with function 
and give an alpha value in fragment shader(constant, e.g. 0.5).

sset-setmode(GL_BLEND)...


Anybody can help me to solve this problem?

the problem of DepthFunc?BlendFunc?AlphaFunc? how to fix this 

... 

Thank you!

Cheers,
Nan

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Re: [osg-users] Strange Transparent effect [image provided]

2011-04-07 Thread Chris 'Xenon' Hanson
On 4/7/2011 11:38 AM, Nan WANG wrote:
 I just put the generated osg::Geometry object into transparent with function 
 and give an alpha value in fragment shader(constant, e.g. 0.5).
 sset-setmode(GL_BLEND)...

  You're not using Alpha Clip are you?

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  Digital Imaging. OpenGL. Scene Graphs. GIS. GPS. Training. Consulting. 
Contracting.
There is no Truth. There is only Perception. To Perceive is to Exist. - 
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Re: [osg-users] Strange Transparent effect [image provided]

2011-04-07 Thread Robert Osfield
Hi Nan,

The artificat you are seeing is the very common issue seen with
transparent meshes that are not depth sorted from front to back.
There are various different techniques to address this issue.  I'd
recommend you do a search on the archives as this topic has been
discussed many many times.

Robert.

On Thu, Apr 7, 2011 at 6:38 PM, Nan WANG nan.c...@gmail.com wrote:
 Hi, everyone~

 I implemented GPU based MarchingCube algorithm in OSG 3D engine. But i have 
 got something strange, here is the picture.

 [Image: http://i56.tinypic.com/wvcv87.jpg ]

 some dark gray levels disappear...

 I just put the generated osg::Geometry object into transparent with function 
 and give an alpha value in fragment shader(constant, e.g. 0.5).

 sset-setmode(GL_BLEND)...


 Anybody can help me to solve this problem?

 the problem of DepthFunc?BlendFunc?AlphaFunc? how to fix this

 ...

 Thank you!

 Cheers,
 Nan

 --
 Read this topic online here:
 http://forum.openscenegraph.org/viewtopic.php?p=38300#38300





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Re: [osg-users] Strange Transparent effect [image provided]

2011-04-07 Thread Nan WANG
Hello , there's no alpha clip...


Chris 'Xenon' Hanson wrote:
 On 4/7/2011 11:38 AM, Nan WANG wrote:
 
  I just put the generated osg::Geometry object into transparent with 
  function and give an alpha value in fragment shader(constant, e.g. 0.5).
  sset-setmode(GL_BLEND)...
  
 
 You're not using Alpha Clip are you?
 
 -- 
 Chris 'Xenon' Hanson, omo sanza lettere.  http://www.alphapixel.com/
 Digital Imaging. OpenGL. Scene Graphs. GIS. GPS. Training. Consulting. 
 Contracting.
 There is no Truth. There is only Perception. To Perceive is to Exist. - Xen
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Re: [osg-users] Strange Transparent effect [image provided]

2011-04-07 Thread Nan WANG
OK thanks  alot leader..

I will check it...
thx


robertosfield wrote:
 Hi Nan,
 
 The artificat you are seeing is the very common issue seen with
 transparent meshes that are not depth sorted from front to back.
 There are various different techniques to address this issue.  I'd
 recommend you do a search on the archives as this topic has been
 discussed many many times.
 
 Robert.
 
 On Thu, Apr 7, 2011 at 6:38 PM, Nan WANG  wrote:
 
  Hi, everyone~
  
  I implemented GPU based MarchingCube algorithm in OSG 3D engine. But i have 
  got something strange, here is the picture.
  
  [Image: http://i56.tinypic.com/wvcv87.jpg ]
  
  some dark gray levels disappear...
  
  I just put the generated osg::Geometry object into transparent with 
  function and give an alpha value in fragment shader(constant, e.g. 0.5).
  
  sset-setmode(GL_BLEND)...
  
  
  Anybody can help me to solve this problem?
  
  the problem of DepthFunc?BlendFunc?AlphaFunc? how to fix this
  
  ...
  
  Thank you!
  
  Cheers,
  Nan
  
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  Read this topic online here:
  http://forum.openscenegraph.org/viewtopic.php?p=38300#38300
  
  
  
  
  
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Re: [osg-users] Strange Transparent effect [image provided]

2011-04-07 Thread Nan WANG
http://forum.openscenegraph.org/viewtopic.php?t=7144highlight=transparent+depth

this should be solution?

Thank you!

Cheers,
Nan

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