-users] Swapping Textutes for Thermal Signatures
Hi,
I was wondering what’s the best way to simulate thermal signatures for targets
and the terrain (i.e heat vision).
One simple and easy way is to load 2 models - one for day view and another for
thermal view. However, this poses a big problem
Guy,
You can also do it via shaders. Your model would have texture unit 0 =
diffuse texture, and tex unit 1 = thermal texture. In the application you
would set a uniform that declares which texture unit to use (e.g. uniform
int TexUnit). The shader could then select the texture based on the tex
Hi,
I was wondering what’s the best way to simulate thermal signatures for targets
and the terrain (i.e heat vision).
One simple and easy way is to load 2 models - one for day view and another for
thermal view. However, this poses a big problem for the terrain. I really don't
want to load
Hi,
virtualplanetbuilder (VPB) nowadays support the idea of layers of
imagery (texture data) on the same elevation data. You could put your
vis data on one layer and the thermal data on another layer. You can
dynamically switch between them at runtime.
jp
Guy Volckaert wrote:
Hi,
I was
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