[osg-users] [3rdparty] max osg exporter problem

2016-12-09 Thread Li Wang
Hi,

I am currently using max osg exporter to export osg file from Max3d.
There are a few problem I found. Max3d version I use is 2017. 
Max osg exporter version is 1.4.

1. when I use black/white texture link to bump node for diffuse material, there 
is no bump effect showing in preview panel. 

2. when I use normal map link to bump node for diffuse material,  there is no 
bump effect showing in preview panel. 

I attached screenshots of two cases and the configuration of two cases.

Please anyone can help me to solve these problems

Thank you!

Cheers,
[/img]

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Attachments: 
http://forum.openscenegraph.org//files/normal_map_280.png
http://forum.openscenegraph.org//files/black_657.png
http://forum.openscenegraph.org//files/black_input_130.png
http://forum.openscenegraph.org//files/normal_input_854.png


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Re: [osg-users] OSG Max Exporter Modifications

2010-01-06 Thread Chris Rodgers
Thank you Robert and Fabien,

I will send the changes to Farshid. Hopefully he will like the updates :)

Talk to you soon!

Chris

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Re: [osg-users] OSG Max Exporter Modifications

2010-01-05 Thread Robert Osfield
Hi Chris,

I'm not involved in any way with the OSG Max Exporter (OSGExp) project
so am not in a position to speak on behalf of the
developers/maintainers of it, let alone check in changes to it.  I
don't even have a windows machine so can't even compile OSGExp.  So
you'll need to discuss the changes with the current OSGExp
maintainers, but don't know you should contact right now though.

If you have changes to the OSG itself then please just post them to
osg-submissions and I'll get on and review them.

Cheers,
Robert.

On Mon, Jan 4, 2010 at 9:24 PM, Chris Rodgers crodg...@alionscience.com wrote:
 Hi Robert,

 Several months ago I had modified the OSG Max Exporter to address some issues 
 artists were running into. More about the changes can be read on the Delta3D 
 forum post at delta3d org - Forum - Artists' Studio - OSG Exporter for 3DS 
 Max 2010.

 In short, the changes allow OSG helpers to become parts of model hierarchies, 
 prevent doubly referencing objects, and overall simplify helper assignments 
 via the 3DS Max Schematic View and Link tool.

 Currently the code is accessible as a project with the Delta3D source code. 
 With a few tweaks the project can be OSG-ready. Please let me know if would 
 like me to send the the source you way.

 Cheers :)

 Chris

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[osg-users] OSG Max Exporter Modifications

2010-01-04 Thread Chris Rodgers
Hi Robert,

Several months ago I had modified the OSG Max Exporter to address some issues 
artists were running into. More about the changes can be read on the Delta3D 
forum post at delta3d org - Forum - Artists' Studio - OSG Exporter for 3DS 
Max 2010.

In short, the changes allow OSG helpers to become parts of model hierarchies, 
prevent doubly referencing objects, and overall simplify helper assignments via 
the 3DS Max Schematic View and Link tool.

Currently the code is accessible as a project with the Delta3D source code. 
With a few tweaks the project can be OSG-ready. Please let me know if would 
like me to send the the source you way.

Cheers :)

Chris

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Re: [osg-users] 3D Max lights

2009-12-21 Thread Sukender

Le Sat, 19 Dec 2009 22:06:00 +0100, Danny Lesnik danny...@walla.co.il a écrit:


Hi,

I created scene in 3D studio max and set up appropriate light.
When I'm loading this 3DS in the OSG I don't have these lights enabled.

I tried to turn on the lights on these specific node however it did not solved 
the problem.

I tried the following:

cessnaNode = osgDB::readNodeFile(C:\\Lights.3DS);
osg::StateSet *state = cessnaNode-getOrCreateStateSet();
state-setMode( GL_LIGHTING, osg::StateAttribute::PROTECTED | 
osg::StateAttribute::ON );

How can I enable original lights from 3D studio Max?

Thank you!

Cheers,
Danny

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Hi Danny,

The 3DS file format isn't suited for more than basic meshes... Well I know the 
3DS format supports lights but I'm not sure the reader does. It may be added... 
or not! Please have a look at the FBX plugin, which is far more powerful. I'm 
not sure the reader supports lights, but at least you'll have less limitations.

Cheers,

--
Sukender
PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/
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[osg-users] 3D Max lights

2009-12-19 Thread Danny Lesnik
Hi,

I created scene in 3D studio max and set up appropriate light. 
When I'm loading this 3DS in the OSG I don't have these lights enabled. 

I tried to turn on the lights on these specific node however it did not solved 
the problem. 

I tried the following: 

cessnaNode = osgDB::readNodeFile(C:\\Lights.3DS);
osg::StateSet *state = cessnaNode-getOrCreateStateSet();
state-setMode( GL_LIGHTING, osg::StateAttribute::PROTECTED | 
osg::StateAttribute::ON );

How can I enable original lights from 3D studio Max? 

Thank you!

Cheers,
Danny

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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=21705#21705





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[osg-users] The Max~

2008-12-18 Thread FlySky
 
  Hello,robert.
  I hava some questions about the files of osg.How is the max resolution of 
texture?At the same,how is the max size of ive?Thank you!
  On the other hand ,I want to ask when the VPB1.0 release?I'm waiting for a 
long time.
  Good Luck!
 FlySky

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Re: [osg-users] The Max~

2008-12-18 Thread Robert Osfield
Hi FlySky

2008/12/18 FlySky zz...@163.com:
   I hava some questions about the files of osg.How is the max resolution of
 texture?

Depends entirely upon the capabilities of your OpenGL driver/hardware,
the value is queried by the OSG at runtime.

 At the same,how is the max size of ive?

The OSG doesn't limit the size of an .ive, whether you computer can
handle an .ive file depends entirely on your hardware/OS.

   On the other hand ,I want to ask when the VPB1.0 release?I'm waiting for a

I don't have an ETA for VPB 1.0 right now.

VPB is usable in it's current beta state.

Robet.
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Re: [osg-users] The Max~

2008-12-18 Thread Tomlinson, Gordon
Maximum texture size is dictated by your graphics card and driver and OpenGL 
OSG place no limit on the texture size
 
You can query opengl in ghe draw context to get the size supported by your 
card, see any good opengl book on how to do that 



From: osg-users-boun...@lists.openscenegraph.org on behalf of FlySky
Sent: Thu 12/18/2008 5:40 AM
To: osg
Subject: [osg-users] The Max~


 
??Hello,robert.
??I hava some questions about the files of osg.How is the max resolution of 
texture?At the same,how is the max size of ive?Thank you!
??On the other hand ,I want to ask when the VPB1.0 release?I'm waiting for a 
long time.
??Good Luck!
?FlySky

2008.12.18




[??] ?? ??kfc3v3 ?? http://popme.163.com/link/004584_1120_7027.html 
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[osg-users] osg max exporter

2008-07-10 Thread selman duatepe
Hi everyone,

Are there any support of OpenSceneGraph Max Exporter for Studio Max 2009 or
Studio Max 2009 Design?

Thanks.
Selman Duatepe
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Re: [osg-users] osg max exporter

2008-07-10 Thread Can T. Oguz
Hi,

I've been searching for the same thing; I haven't found any solution either.

Regards,

Can

2008/7/10 selman duatepe [EMAIL PROTECTED]:

 Hi everyone,

 Are there any support of OpenSceneGraph Max Exporter for Studio Max 2009 or
 Studio Max 2009 Design?

 Thanks.
 Selman Duatepe

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