[osg-users] [3rdparty] max osg exporter problem
Hi, I am currently using max osg exporter to export osg file from Max3d. There are a few problem I found. Max3d version I use is 2017. Max osg exporter version is 1.4. 1. when I use black/white texture link to bump node for diffuse material, there is no bump effect showing in preview panel. 2. when I use normal map link to bump node for diffuse material, there is no bump effect showing in preview panel. I attached screenshots of two cases and the configuration of two cases. Please anyone can help me to solve these problems Thank you! Cheers, [/img] -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=69642#69642 Attachments: http://forum.openscenegraph.org//files/normal_map_280.png http://forum.openscenegraph.org//files/black_657.png http://forum.openscenegraph.org//files/black_input_130.png http://forum.openscenegraph.org//files/normal_input_854.png ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] OSG Max Exporter Modifications
Thank you Robert and Fabien, I will send the changes to Farshid. Hopefully he will like the updates :) Talk to you soon! Chris -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=22148#22148 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] OSG Max Exporter Modifications
Hi Chris, I'm not involved in any way with the OSG Max Exporter (OSGExp) project so am not in a position to speak on behalf of the developers/maintainers of it, let alone check in changes to it. I don't even have a windows machine so can't even compile OSGExp. So you'll need to discuss the changes with the current OSGExp maintainers, but don't know you should contact right now though. If you have changes to the OSG itself then please just post them to osg-submissions and I'll get on and review them. Cheers, Robert. On Mon, Jan 4, 2010 at 9:24 PM, Chris Rodgers crodg...@alionscience.com wrote: Hi Robert, Several months ago I had modified the OSG Max Exporter to address some issues artists were running into. More about the changes can be read on the Delta3D forum post at delta3d org - Forum - Artists' Studio - OSG Exporter for 3DS Max 2010. In short, the changes allow OSG helpers to become parts of model hierarchies, prevent doubly referencing objects, and overall simplify helper assignments via the 3DS Max Schematic View and Link tool. Currently the code is accessible as a project with the Delta3D source code. With a few tweaks the project can be OSG-ready. Please let me know if would like me to send the the source you way. Cheers :) Chris -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=22064#22064 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] OSG Max Exporter Modifications
Hi Robert, Several months ago I had modified the OSG Max Exporter to address some issues artists were running into. More about the changes can be read on the Delta3D forum post at delta3d org - Forum - Artists' Studio - OSG Exporter for 3DS Max 2010. In short, the changes allow OSG helpers to become parts of model hierarchies, prevent doubly referencing objects, and overall simplify helper assignments via the 3DS Max Schematic View and Link tool. Currently the code is accessible as a project with the Delta3D source code. With a few tweaks the project can be OSG-ready. Please let me know if would like me to send the the source you way. Cheers :) Chris -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=22064#22064 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] 3D Max lights
Le Sat, 19 Dec 2009 22:06:00 +0100, Danny Lesnik danny...@walla.co.il a écrit: Hi, I created scene in 3D studio max and set up appropriate light. When I'm loading this 3DS in the OSG I don't have these lights enabled. I tried to turn on the lights on these specific node however it did not solved the problem. I tried the following: cessnaNode = osgDB::readNodeFile(C:\\Lights.3DS); osg::StateSet *state = cessnaNode-getOrCreateStateSet(); state-setMode( GL_LIGHTING, osg::StateAttribute::PROTECTED | osg::StateAttribute::ON ); How can I enable original lights from 3D studio Max? Thank you! Cheers, Danny -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=21705#21705 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org Hi Danny, The 3DS file format isn't suited for more than basic meshes... Well I know the 3DS format supports lights but I'm not sure the reader does. It may be added... or not! Please have a look at the FBX plugin, which is far more powerful. I'm not sure the reader supports lights, but at least you'll have less limitations. Cheers, -- Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] 3D Max lights
Hi, I created scene in 3D studio max and set up appropriate light. When I'm loading this 3DS in the OSG I don't have these lights enabled. I tried to turn on the lights on these specific node however it did not solved the problem. I tried the following: cessnaNode = osgDB::readNodeFile(C:\\Lights.3DS); osg::StateSet *state = cessnaNode-getOrCreateStateSet(); state-setMode( GL_LIGHTING, osg::StateAttribute::PROTECTED | osg::StateAttribute::ON ); How can I enable original lights from 3D studio Max? Thank you! Cheers, Danny -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=21705#21705 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] The Max~
Hello,robert. I hava some questions about the files of osg.How is the max resolution of texture?At the same,how is the max size of ive?Thank you! On the other hand ,I want to ask when the VPB1.0 release?I'm waiting for a long time. Good Luck! FlySky 2008.12.18___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] The Max~
Hi FlySky 2008/12/18 FlySky zz...@163.com: I hava some questions about the files of osg.How is the max resolution of texture? Depends entirely upon the capabilities of your OpenGL driver/hardware, the value is queried by the OSG at runtime. At the same,how is the max size of ive? The OSG doesn't limit the size of an .ive, whether you computer can handle an .ive file depends entirely on your hardware/OS. On the other hand ,I want to ask when the VPB1.0 release?I'm waiting for a I don't have an ETA for VPB 1.0 right now. VPB is usable in it's current beta state. Robet. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] The Max~
Maximum texture size is dictated by your graphics card and driver and OpenGL OSG place no limit on the texture size You can query opengl in ghe draw context to get the size supported by your card, see any good opengl book on how to do that From: osg-users-boun...@lists.openscenegraph.org on behalf of FlySky Sent: Thu 12/18/2008 5:40 AM To: osg Subject: [osg-users] The Max~ ??Hello,robert. ??I hava some questions about the files of osg.How is the max resolution of texture?At the same,how is the max size of ive?Thank you! ??On the other hand ,I want to ask when the VPB1.0 release?I'm waiting for a long time. ??Good Luck! ?FlySky 2008.12.18 [??] ?? ??kfc3v3 ?? http://popme.163.com/link/004584_1120_7027.html winmail.dat___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] osg max exporter
Hi everyone, Are there any support of OpenSceneGraph Max Exporter for Studio Max 2009 or Studio Max 2009 Design? Thanks. Selman Duatepe ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] osg max exporter
Hi, I've been searching for the same thing; I haven't found any solution either. Regards, Can 2008/7/10 selman duatepe [EMAIL PROTECTED]: Hi everyone, Are there any support of OpenSceneGraph Max Exporter for Studio Max 2009 or Studio Max 2009 Design? Thanks. Selman Duatepe ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org