Re: [osg-users] Top 10 OSG Debugging Tips

2012-09-17 Thread robert pattinson
That's a good point, I forgot all about this. In fact, I'm not sure I even saw the link posted. -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=49548#49548 ___ osg-users mailing list osg-users@lists.o

Re: [osg-users] Top 10 OSG Debugging Tips

2012-07-02 Thread jack smith
Hi, Actually You have to redirect both stdout and stderr osgviewer cow.osg > foo.txt 2>&1 On windows "standard" way of logging is to use OutputDebugString function that connects application to windows debugging facilities (i.e output window of visual studio). Many libraries print debug messages t

Re: [osg-users] Top 10 OSG Debugging Tips

2012-06-26 Thread J.YoungStone
it seems to helps a lot -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=48499#48499 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-

Re: [osg-users] Top 10 OSG Debugging Tips

2009-12-14 Thread Oren Fromberg
This is pretty obvious (I know) but it helps a lot to link with the debug libraries... :D -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=21464#21464 ___ osg-users mailing list osg-users@lists.opensce

Re: [osg-users] Top 10 OSG Debugging Tips

2009-04-21 Thread Roland Smeenk
Paul, I moderated the original mailing list post on the OSG forum to show your reformatted version of the tips. And I added a few links. -- Roland -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=10495#10495 ___