Hi Robert,
Thanks for the tips and I set the UseModelViewAndProjectionUniforms
flag on the Viewer-Camera-GraphicsContext-State object. However
when I do this then absolutely nothing shows up on screen. Basically
what I've had to do is manually append the view matrix onto each
light's model
Hi Chris,
On Sun, May 15, 2011 at 9:45 AM, SkullCheck csklu...@gmail.com wrote:
I've dug into the OSG source code a bit and found the following:
- special osg_* uniforms are maintained in the State class, the ones
of interest are osg_ModelViewProjectionMatrix, osg_Vertex, etc
This are drop
Hi,
I'm working on implementing some lighting effects with shaders and
I've run into the problem that vertex positions are passed to the
shader in local coordinates. This means that if there are any
transformation nodes in the scenegraph underneath where the shader is
active, the lighting
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