Re: [osg-users] Updating VBO's during runtime

2018-06-01 Thread Robert Osfield
Hi Brad, On 1 June 2018 at 16:26, Brad Colbert wrote: > Hah! Daniel, that was it. Darnit! Good to hear it's fixed. > BTW, I used to work at Code 5580. WAY back in the day. > > Thanks! > > Robert, sorry, I meant to mention version 3.6.0. Definitely recommend updating to 3.6.1. Robert. _

Re: [osg-users] Updating VBO's during runtime

2018-06-01 Thread Brad Colbert
bert > *Sent:* Friday, June 01, 2018 10:20 AM > *To:* osg-users@lists.openscenegraph.org > *Subject:* [osg-users] Updating VBO's during runtime > > > > I'm updating my vertices at runtime. I've found a few posts that discuss > this: > > > > (

Re: [osg-users] Updating VBO's during runtime

2018-06-01 Thread Daniel Emminizer, Code 5773
@lists.openscenegraph.org Subject: [osg-users] Updating VBO's during runtime I'm updating my vertices at runtime. I've found a few posts that discuss this: (a couple are:) http://forum.openscenegraph.org/viewtopic.php?t=14826 http://forum.openscenegraph.org/viewtopic.php?t=1578

Re: [osg-users] Updating VBO's during runtime

2018-06-01 Thread Robert Osfield
Hi Brad, In principle calling array->dirty(); should be enough to get the data to update, though the underlying code has seen a lot of changes between 3.4 and 3.6. Which version of the OSG are you using? When setting up the arrays you need either specify the binding on the osg::Array, or pass th

[osg-users] Updating VBO's during runtime

2018-06-01 Thread Brad Colbert
I'm updating my vertices at runtime. I've found a few posts that discuss this: (a couple are:) http://forum.openscenegraph.org/viewtopic.php?t=14826 http://forum.openscenegraph.org/viewtopic.php?t=15782 Let me first mention that I've compiled OSG with GL3 support, so no display lists. That said