Hi Brad,
On 1 June 2018 at 16:26, Brad Colbert wrote:
> Hah! Daniel, that was it. Darnit!
Good to hear it's fixed.
> BTW, I used to work at Code 5580. WAY back in the day.
>
> Thanks!
>
> Robert, sorry, I meant to mention version 3.6.0.
Definitely recommend updating to 3.6.1.
Robert.
_
bert
> *Sent:* Friday, June 01, 2018 10:20 AM
> *To:* osg-users@lists.openscenegraph.org
> *Subject:* [osg-users] Updating VBO's during runtime
>
>
>
> I'm updating my vertices at runtime. I've found a few posts that discuss
> this:
>
>
>
> (
@lists.openscenegraph.org
Subject: [osg-users] Updating VBO's during runtime
I'm updating my vertices at runtime. I've found a few posts that discuss this:
(a couple are:)
http://forum.openscenegraph.org/viewtopic.php?t=14826
http://forum.openscenegraph.org/viewtopic.php?t=1578
Hi Brad,
In principle calling array->dirty(); should be enough to get the data
to update, though the underlying code has seen a lot of changes
between 3.4 and 3.6. Which version of the OSG are you using?
When setting up the arrays you need either specify the binding on the
osg::Array, or pass th
I'm updating my vertices at runtime. I've found a few posts that discuss
this:
(a couple are:)
http://forum.openscenegraph.org/viewtopic.php?t=14826
http://forum.openscenegraph.org/viewtopic.php?t=15782
Let me first mention that I've compiled OSG with GL3 support, so no display
lists. That said
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