Re: [osg-users] Using osgViewer::GraphicsWindowEmbedded Was: Renderer and SceneView classes

2009-11-10 Thread Doug McCorkle
Hello Robert, On Nov 10, 2009, at 10:31 AM, Robert Osfield wrote: Hi Doug, On Tue, Nov 10, 2009 at 3:00 PM, Doug McCorkle wrote: We had OGL 3 context creation in VR Juggler last March. Cool, what platforms do you have this support? We have windows and X. Cocoa is waiting until Apple gets

Re: [osg-users] Using osgViewer::GraphicsWindowEmbedded Was: Renderer and SceneView classes

2009-11-10 Thread Robert Osfield
Hi Doug, On Tue, Nov 10, 2009 at 3:00 PM, Doug McCorkle wrote: > We had OGL 3 context creation in VR Juggler last March. Cool, what platforms do you have this support? Perhaps we can learn a little about adding it to osgViewer :-) >> RTT support in the OSG relies upon the ability to create on

Re: [osg-users] Using osgViewer::GraphicsWindowEmbedded Was: Renderer and SceneView classes

2009-11-10 Thread Doug McCorkle
Hello Robert, On Nov 10, 2009, at 8:42 AM, Robert Osfield wrote: Hi Doug, On Tue, Nov 10, 2009 at 2:20 PM, Doug McCorkle wrote: osgViewer can happily be an implementation detail if VR juggler is flexible enough to not force it's own window creation. Correct, but again, that would assume

Re: [osg-users] Using osgViewer::GraphicsWindowEmbedded Was: Renderer and SceneView classes

2009-11-10 Thread Robert Osfield
Hi Doug, On Tue, Nov 10, 2009 at 2:20 PM, Doug McCorkle wrote: >> osgViewer can happily be an >> implementation detail if VR juggler is flexible enough to not force >> it's own window creation. > > Correct, but again, that would assume that the OSG windowing implementation > is better than what w

Re: [osg-users] Using osgViewer::GraphicsWindowEmbedded Was: Renderer and SceneView classes

2009-11-10 Thread Doug McCorkle
Hello Robert, On Nov 10, 2009, at 2:51 AM, Robert Osfield wrote: Hi Doug, On Mon, Nov 9, 2009 at 5:54 PM, Doug McCorkle wrote: Candidly, I think that the VR Juggler configuration and device management is better than what is in OSG. I realize that is a personal preference but I like the

Re: [osg-users] Using osgViewer::GraphicsWindowEmbedded Was: Renderer and SceneView classes

2009-11-10 Thread Robert Osfield
Hi Doug, On Mon, Nov 9, 2009 at 5:54 PM, Doug McCorkle wrote: > Candidly, I think that the VR Juggler configuration and device management is > better than what is in OSG. I realize that is a personal preference but I > like the VR Juggler windowing API and hardware management and configuration >

Re: [osg-users] Using osgViewer::GraphicsWindowEmbedded Was: Renderer and SceneView classes

2009-11-09 Thread Doug McCorkle
Hello Robert, On Nov 9, 2009, at 11:41 AM, Robert Osfield wrote: Hi Doug, On Mon, Nov 9, 2009 at 3:52 PM, Doug McCorkle wrote: After looking at both of the suggested examples (osgviewerSDL and osgviewerGLUT) I have a couple of questions. First, with SceneView we handed off the context ID

Re: [osg-users] Using osgViewer::GraphicsWindowEmbedded Was: Renderer and SceneView classes

2009-11-09 Thread Robert Osfield
Hi Doug, On Mon, Nov 9, 2009 at 3:52 PM, Doug McCorkle wrote: > After looking at both of the suggested examples (osgviewerSDL and > osgviewerGLUT) I have a couple of questions. First, with SceneView we handed > off the context ID to OSG, now it looks like we provide context information > to osgVi

Re: [osg-users] Using osgViewer::GraphicsWindowEmbedded Was: Renderer and SceneView classes

2009-11-09 Thread Robert Osfield
Hi Doug and Paul, On Mon, Nov 9, 2009 at 5:09 PM, Paul Martz wrote: > My understanding is that you create your own window and context, and make > them current, then call setUpViewerAsEmbeddedInWindow. (Honestly, I'm not > cure why osgViewer needs the window size passed as params; it seems like >

Re: [osg-users] Using osgViewer::GraphicsWindowEmbedded Was: Renderer and SceneView classes

2009-11-09 Thread Paul Martz
Doug McCorkle wrote: Hello Robert, After looking at both of the suggested examples (osgviewerSDL and osgviewerGLUT) I have a couple of questions. First, with SceneView we handed off the context ID to OSG, now it looks like we provide context information to osgViewer through the window's initi

[osg-users] Using osgViewer::GraphicsWindowEmbedded Was: Renderer and SceneView classes

2009-11-09 Thread Doug McCorkle
Hello Robert, After looking at both of the suggested examples (osgviewerSDL and osgviewerGLUT) I have a couple of questions. First, with SceneView we handed off the context ID to OSG, now it looks like we provide context information to osgViewer through the window's initial position? Is t