OK, I'm answering my own post.
The issue is solved. Sorry for the noise here.
- Werner -
Am 08.01.2018 um 17:11 schrieb Werner Modenbach:
> Hi all,
>
> I'm using gl3 mode in my project by setting
> camera->getGraphicsContext()->getState()->setUseModelViewAndProjectionUniforms(_useGL3);
>
>
Hi all,
I'm using gl3 mode in my project by setting
camera->getGraphicsContext()->getState()->setUseModelViewAndProjectionUniforms(_useGL3);
camera->getGraphicsContext()->getState()->setUseVertexAttributeAliasing(_useGL3);
When loading external 3D scenes created in gl2 mode colors of
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