Re: [osg-users] VPB and terrain normals
Thanks Nickolai ! :) On Thu, Nov 24, 2016 at 7:15 PM, Nickolai Medvedevwrote: > Hi, Nick! :) > > You try to create the implementation of a terrain? > Try this example. > > -- > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=69496#69496 > > > > > ___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] VPB and terrain normals
Hi, Nick! :) You try to create the implementation of a terrain? Try this example. -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=69496#69496 18_FindingTriangles.7z Description: Binary data ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] VPB and terrain normals
Thanks Robert for the good explanation (as always ;-) ). I was looking for the piece of the code in VPB that generates the normals, was curious about the algo. But found it in the osgUtil::SmoothingVisitor .. This one is actually generating very nice results. Thanks again! Cheers, Nick On Thu, Nov 24, 2016 at 4:49 PM, Robert Osfieldwrote: > On 24 November 2016 at 14:32, Trajce Nikolov NICK > wrote: > > anyone with a knowledge if VPB is generating normals for the terrain skin > > and can point me to the code snippet where these normals are being > > calculated? > > By default VirtualPlanetBuilder creates paged databases that use > osgTerrain::TerrainTile for the representation and rendering of the > individual terrain tiles. The height field component > (HeightFieldLayer) is uses an osg::HeightField internally to store all > the heights, no normals are stored. > > The normals used for rendering at created by the TerrainTechnique, if > you use the default osgTerrain::GeometryTechnhique then it'll create > an osg::Geometry with vertices, normals and texcoords to do the > rendering. If you use the DisplacementMappingTechnique then it'll be > the shaders that that will compute the normals in the vertex shader. > > Robert. > ___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] VPB and terrain normals
On 24 November 2016 at 14:32, Trajce Nikolov NICKwrote: > anyone with a knowledge if VPB is generating normals for the terrain skin > and can point me to the code snippet where these normals are being > calculated? By default VirtualPlanetBuilder creates paged databases that use osgTerrain::TerrainTile for the representation and rendering of the individual terrain tiles. The height field component (HeightFieldLayer) is uses an osg::HeightField internally to store all the heights, no normals are stored. The normals used for rendering at created by the TerrainTechnique, if you use the default osgTerrain::GeometryTechnhique then it'll create an osg::Geometry with vertices, normals and texcoords to do the rendering. If you use the DisplacementMappingTechnique then it'll be the shaders that that will compute the normals in the vertex shader. Robert. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] VPB and terrain normals
Hi Community, anyone with a knowledge if VPB is generating normals for the terrain skin and can point me to the code snippet where these normals are being calculated? Thanks a lot as always -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org