Rodolfo,
You probably need to set a different texture unit for each overlay; see
OverlayNode::setOverlayTextureUnit(2) for the second overlay node. Just a
guess.. -gw
On Thu, Oct 16, 2008 at 1:48 PM, Ortiz, Rodolfo [EMAIL PROTECTED] wrote:
Hello,
This may be a silly question, but is it
That did the trick, thanks,
-Rodolfo
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Glenn
Waldron
Sent: Thursday, October 16, 2008 12:09 PM
To: OpenSceneGraph Users
Subject: Re: [osg-users] Viewer with 2 overlay nodes
Rodolfo,
You
2 matches
Mail list logo