Re: [osg-users] Visual Studio Setup Woes

2009-05-21 Thread Simar Ahuja
Hi guys, I am a noob with graphics and 3d. I have some C++ experience but it has been more than a year so this may make a little less sense than the average post. I was trying to get familiar with OSG for a project and I tried to compile the binaries and didn't have a clue of what I was doing.

Re: [osg-users] Visual Studio Setup Woes

2009-05-14 Thread Jean-Sébastien Guay
Hello Dwight, Thanks for the info Skylark. I got it working today and made a blog post about the process in extremely simplified terms: http://dwightdesign.com/2009/05/installing-openscenegraph-280/ A few notes on your blog post: 1. At step 5, you could have just copied the contents of the

Re: [osg-users] Visual Studio Setup Woes

2009-05-14 Thread Jean-Sébastien Guay
Hi again Dwight, I've added a link to this tutorial on the tutorial originally giving me problems, so hopefully it will help others in the future. About this, I just spent a few minutes updating the tutorial. I tried to make it clear in the first few lines of the tutorial that this is only

Re: [osg-users] Visual Studio Setup Woes

2009-05-14 Thread Dwight House
Cool, thank you guys. I'll make the necessary changes to my tutorial immediately. Skylark wrote: Hello Dwight, Thanks for the info Skylark. I got it working today and made a blog post about the process in extremely simplified terms:

Re: [osg-users] Visual Studio Setup Woes

2009-05-13 Thread Dwight House
Thanks for the info Skylark. I got it working today and made a blog post about the process in extremely simplified terms: http://dwightdesign.com/2009/05/installing-openscenegraph-280/ I've added a link to this tutorial on the tutorial originally giving me problems, so hopefully it will help

[osg-users] Visual Studio Setup Woes

2009-05-12 Thread Dwight House
I didn't see any topics about this, so I apologize if it is redundant. I'm a student who is trying to finish his masters program and I want to use OSG to allow me to more rapidly and accurately work with shaders via OpenGL. All the built-in features such as model-loading help too. Problem is,

Re: [osg-users] Visual Studio Setup Woes

2009-05-12 Thread Butler, Lee Mr CIV USA USAMC
If you are willing to drop back to to release 2.2 there is a Win32 binary installer available at: http://www.openscenegraph.org/projects/osg/wiki/Downloads/PreviousReleases I've built OSG on Windows successfully from source using Vista and Visual Studio 2008. The only things I set were the

Re: [osg-users] Visual Studio Setup Woes

2009-05-12 Thread Jean-Sébastien Guay
Hello Dwight, Most of your problems seem to stem from relative inexperience with the tools/environment, which we can hopefully help you out with. It's just a matter of learning. We've all been there. Topic by topic: 1. Clicking Configure on CMake using the OpenSceneGraph 2.8.0 code results

Re: [osg-users] Visual Studio Setup Woes

2009-05-12 Thread Ismail Pazarbasi
Hi Dwight, I don't know whether there is tuturial about CMake but those red lines indicate some variables that are required/suggested. If you are familiar with configure scripts on linux/unix, red lines are analogous to --with-PKG=path_to_dependency or --enable-FEATURE (if I recall correctly).

Re: [osg-users] Visual Studio Setup Woes

2009-05-12 Thread Paul Martz
Here is the tutorial that I am trying to use: http://www.openscenegraph.org/projects/osg/wiki/Support/PlatformSpecifics/Vi sualStudio I'm not familiar with that tutorial. I didn't look at it too closely, but it is possibly outdated. I wrote my own recently, and it is here:

Re: [osg-users] Visual Studio Setup Woes

2009-05-12 Thread Dwight House
Thank you all for your prompt replies. For now, I'm going to try Paul Martz's tutorial. However, as I suspected, one can develop using the precompiled binaries. My only problem is that I don't know how to do that. At least not with a project this large. One library maybe, but OSG is huge. Is

Re: [osg-users] Visual Studio Setup Woes

2009-05-12 Thread Jean-Sébastien Guay
Helo Dwight, However, as I suspected, one can develop using the precompiled binaries. My only problem is that I don't know how to do that. At least not with a project this large. One library maybe, but OSG is huge. Well, there are two parts to your question: how do I use OSG (i.e. what