Hi guys,
I am a noob with graphics and 3d. I have some C++ experience but it has been
more than a year so this may make a little less sense than the average post.
I was trying to get familiar with OSG for a project and I tried to compile the
binaries and didn't have a clue of what I was doing.
Hello Dwight,
Thanks for the info Skylark. I got it working today and made a blog post about
the process in extremely simplified terms:
http://dwightdesign.com/2009/05/installing-openscenegraph-280/
A few notes on your blog post:
1. At step 5, you could have just copied the contents of the
Hi again Dwight,
I've added a link to this tutorial on the tutorial originally giving
me problems, so hopefully it will help others in the future.
About this, I just spent a few minutes updating the tutorial. I tried to
make it clear in the first few lines of the tutorial that this is only
Cool, thank you guys. I'll make the necessary changes to my tutorial
immediately.
Skylark wrote:
Hello Dwight,
Thanks for the info Skylark. I got it working today and made a blog post
about the process in extremely simplified terms:
Thanks for the info Skylark. I got it working today and made a blog post about
the process in extremely simplified terms:
http://dwightdesign.com/2009/05/installing-openscenegraph-280/
I've added a link to this tutorial on the tutorial originally giving me
problems, so hopefully it will help
I didn't see any topics about this, so I apologize if it is redundant.
I'm a student who is trying to finish his masters program and I want to use OSG
to allow me to more rapidly and accurately work with shaders via OpenGL. All
the built-in features such as model-loading help too.
Problem is,
If you are willing to drop back to to release 2.2 there is a Win32
binary installer available at:
http://www.openscenegraph.org/projects/osg/wiki/Downloads/PreviousReleases
I've built OSG on Windows successfully from source using Vista and
Visual Studio 2008. The only things I set were the
Hello Dwight,
Most of your problems seem to stem from relative inexperience with the
tools/environment, which we can hopefully help you out with. It's just a
matter of learning. We've all been there.
Topic by topic:
1. Clicking Configure on CMake using the OpenSceneGraph 2.8.0 code results
Hi Dwight,
I don't know whether there is tuturial about CMake but those red lines
indicate some variables that are required/suggested. If you are
familiar with configure scripts on linux/unix, red lines are analogous
to --with-PKG=path_to_dependency or --enable-FEATURE (if I recall
correctly).
Here is the tutorial that I am trying to use:
http://www.openscenegraph.org/projects/osg/wiki/Support/PlatformSpecifics/Vi
sualStudio
I'm not familiar with that tutorial. I didn't look at it too closely, but it
is possibly outdated.
I wrote my own recently, and it is here:
Thank you all for your prompt replies. For now, I'm going to try Paul Martz's
tutorial. However, as I suspected, one can develop using the precompiled
binaries. My only problem is that I don't know how to do that. At least not
with a project this large. One library maybe, but OSG is huge. Is
Helo Dwight,
However, as I suspected, one can develop using the precompiled binaries. My only problem is that I don't know how to do that. At least not with a project this large. One library maybe, but OSG is huge.
Well, there are two parts to your question: how do I use OSG (i.e. what
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