-boun...@lists.openscenegraph.org] On Behalf Of Brad Colbert
Sent: Thursday, February 03, 2011 10:11 AM
To: 'OpenSceneGraph Users'
Subject: Re: [osg-users] Why does Draw skip frame number as reported from
FrameStamp::getFrameNumber()?
Simplifying my example, my PostDrawCallback now simply prints
: Thursday, February 03, 2011 10:27 AM
To: 'OpenSceneGraph Users'
Subject: Re: [osg-users] Why does Draw skip frame number as reported from
FrameStamp::getFrameNumber()?
One more update:
I modified the code slightly in both the Pre and Post draw callbacks to
compare frame numbers. I would expect
I'm resending this with a new Subject: line. Worried that it was a little too
cryptic.
I'm trying to understand how the threading works in OSG when
DrawThreadPerContext with respect to which process is on which frame at which
time. It appears to me that the draw frame is skipping values in
Hi Brad,
I couldn't make sense of your original email and same with this one,
I'm confused by the role of your map and would suspect that your
method is the cause of the odd output.
The way I'd check the current frame number is to simply have a draw
callback directly output the frame number.
, and how I should deal with it.
-B
-Original Message-
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Robert Osfield
Sent: Thursday, February 03, 2011 9:14 AM
To: OpenSceneGraph Users
Subject: Re: [osg-users] Why does Draw skip
Osfield
Sent: Thursday, February 03, 2011 9:14 AM
To: OpenSceneGraph Users
Subject: Re: [osg-users] Why does Draw skip frame number as reported from
FrameStamp::getFrameNumber()?
Hi Brad,
I couldn't make sense of your original email and same with this one,
I'm confused by the role of your map
...@lists.openscenegraph.org] On Behalf Of Brad Colbert
Sent: Thursday, February 03, 2011 10:11 AM
To: 'OpenSceneGraph Users'
Subject: Re: [osg-users] Why does Draw skip frame number as reported from
FrameStamp::getFrameNumber()?
Simplifying my example, my PostDrawCallback now simply prints the pointer value
: [osg-users] Why does Draw skip frame number as reported from
FrameStamp::getFrameNumber()?
Simplifying my example, my PostDrawCallback now simply prints the pointer
value of *this (to determine that it's the same PostDrawCallback instance)
and the frame number and I get the following (snipet
-
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Robert Osfield
Sent: Thursday, February 03, 2011 10:57 AM
To: OpenSceneGraph Users
Subject: Re: [osg-users] Why does Draw skip frame number as reported from
FrameStamp::getFrameNumber
To: OpenSceneGraph Users
Subject: Re: [osg-users] Why does Draw skip frame number as reported from
FrameStamp::getFrameNumber()?
Hi Brad,
What happens when you run SingleThreaded or CullDrawThreadPerContext?
Robert.
On Thu, Feb 3, 2011 at 6:27 PM, Brad Colbert bcolb...@rscusa.com wrote:
One
To: OpenSceneGraph Users
Subject: Re: [osg-users] Why does Draw skip frame number as reported from
FrameStamp::getFrameNumber()?
Hi Brad,
Could it be simply that the same FrameStamp is used by the Viewer for
all frames with the frame number + time being updated rather than it
creating a new FrameStamp every
: [osg-users] Why does Draw skip frame number as reported from
FrameStamp::getFrameNumber()?
Robert,
I'm not sure. I'll try making my own frame stamp and see what I get.
-B
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From: osg-users-boun...@lists.openscenegraph.org
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